Thread: 5E - Friend Zone
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August 12th, 2021, 15:18 #11
Awesome, thank you for providing so much info! I'll take a look at the conflicts and reach out to the other devs involved as necessary... the Kit'N'Kaboodle conflict is rather embarrassing though...
Sorry for any inconvenience in the meantime.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 12th, 2021, 15:35 #12
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August 12th, 2021, 17:46 #13
Version 2.0.5 of Kit'N'Kaboodle should resolve both the Polymorphism issue, and the token control issue in Friend Zone. Looking at Character Sheet Tweaks presently.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 12th, 2021, 18:54 #14
Wow...super fast!
All fixed. The only outstanding issue is the tab being "log" with madnomad's ext.
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August 13th, 2021, 04:46 #15
This is a sweet extension that my players will really enjoy! One thing I noticed is that if I have Silent Ruin's Death Indicator extension loaded, I get this error when opening the "friend's" sheet from either the combat tracker or the "cohorts" tab.
"[ERROR] Script execution error: [string "campaign/scripts/template_death_indicator.l..."]:513: attempt to index field 'nametitle' (a nil value)"
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August 13th, 2021, 05:21 #16Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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August 13th, 2021, 05:33 #17
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August 13th, 2021, 20:04 #18
Nice extension, as always. Super useful
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August 14th, 2021, 17:30 #19
Death Indicators recent fix should now be compatible with this extension as far as I know.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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August 15th, 2021, 02:12 #20
- Join Date
- Jul 2014
- Posts
- 129
Tried this out for the first time today, worked great! The only minor snag was when we were trying to figure out why the player couldn't drag his companion onto the combat tracker, before realizing that (of course) the DM had to do it. But actual control of the companion worked like a charm, so thanks for this extension!
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