Thread: 5E - Friend Zone
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February 2nd, 2022, 04:58 #111
We hit a bug that prevents using this extension when there is adventure league based game:
When we try to remove adventure record from the ADVENTURE section in the Notes tab by clicking the iEdit button, the attached error is thrown. Remove via right-click works.
I recommend not to replace the Log tab, rather introduce new tab - Cohorts. This is much clean implementation and won't mess existing games.The past is a rudder to guide us, not an anchor to hold us back.
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February 4th, 2022, 17:19 #112
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- Feb 2019
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- 10
can we have a pathfinder version as well?
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February 7th, 2022, 05:32 #113
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- Feb 2019
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I discovered this last night only and decided to play around with the extension. On my game I see three issues after disabling all other extensions:
- I added a Steel Defender from Tasha's to a Artificer 8 / Fighter 3 and got the following error, and none of the template variables gets replaced:
[2/7/2022 7:06:42 AM] [ERROR] Script execution error: [string "scripts/manager_hp_fz.lua"]:79: attempt to perform arithmetic on local 'nMod' (a nil value)
- The three Undead Spirits have wording in their attacks to the effect The creature must succeed on a DC Player's STAT saving throw or (the STAT being different for the three). This also doesn't get replaced.
Otherwise this is making my life a lot easier, so thanks for this. Will test it out on the weekend's game.
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February 7th, 2022, 07:14 #114
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- Oct 2020
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- 278
Did you make a copy of the steel defender npc before adding? What about the undead spirits.
Then did you drag those copies to the cohort tab and then from the cohort tab to the combat tracker and then from the combat tracker to a map?
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February 7th, 2022, 10:05 #115
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- Feb 2019
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- 21
This is the exact procedure I followed. I get the Steel Defender error as soon as I add it to the Cohort tab. The Undead Spirits I checked by opening the NPC sheet from the map token. Some of the values did get replaced in the spirits, but not all of them.
I also retried from scratch just now, to double check, and I get the same result
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February 12th, 2022, 02:54 #116
Edit* sorry, posted in wrong thread
Looks like the option to skip the turn of dead/dying is being baked into the core ruleset.
https://www.fantasygrounds.com/forum...l=1#post639596Last edited by mattekure; February 12th, 2022 at 02:57.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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March 1st, 2022, 19:54 #117
Hey everyone, sorry for the radio silence as of late. I've been super busy and haven't had much time for my FG pursuits.
There is a small release in v1.0.7 which includes a bug fix for cohort abilities that result in a damage-adding effect as well as support for ringing the bell for the player on a cohort's turn.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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March 2nd, 2022, 09:13 #118
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- Dec 2020
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- 1
Hello!
I found a weird interaction with Silent Ruin's - Death Indicators (Extended) FGU (https://forge.fantasygrounds.com/shop/items/8/view).
While having both this extensions loaded, the NPC's in Cohorts tab will not be able to have a token. Whenever I add a token to that NPC, it will disappear once I close the NPC Sheet.
Edited: My bad, I have mistaken the conflicts with the wrong extension.Last edited by MisterNexx; March 2nd, 2022 at 09:30.
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March 2nd, 2022, 09:15 #119
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- Oct 2020
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- 278
Not seeing this issue and I run both.
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March 2nd, 2022, 12:51 #120
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- Jan 2021
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- 212
I discovered that issue months ago, but Silentruin has shown no interest in addressing the conflict. MeAndUnique is also aware of the issue, but it doesn't seem to be something he can fix on his end of things.
I used Death Indicators for a long time but ultimately dropped it because it causes so many problems. I replaced it with 5e indicators and wish I had made the change much sooner.
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