5E Product Walkthrough Playlist
Page 19 of 28 First ... 91718192021 ... Last
  1. #181
    Quote Originally Posted by jfg1984 View Post
    Is this an issue that happens with 5E - Indicators by Mattekure?
    So far as I am aware that one works just fine with Friend Zone.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #182
    Quote Originally Posted by jfg1984 View Post
    Is this an issue that happens with 5E - Indicators by Mattekure?
    not that I've heard of. I use Friend Zone in my games, so something like that should have showed up in my weekly testing.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #183
    Quote Originally Posted by jfg1984 View Post
    Is this an issue that happens with 5E - Indicators by Mattekure?
    I use both of these and haven't seen an issue

  4. #184
    Quote Originally Posted by rhagelstrom View Post
    I use both of these and haven't seen an issue
    Great to hear! I was worried that was the extension he meant. Seemed odd as Mattekure is pretty responsive to bugs.

  5. #185
    Hello

    I am really enjoying the extension. Today I tried to add a Steel Defender for an Artificer, and it seems to mostly work. However, specifically perception should add twice the Artificer's proficiency bonus. The text in the Tasha's Template is "Perception +0 +PBx2", however it seems to only add 1x the proficiency bonus. I also tried something like "Perception +0 +PB +PB", but it just ignores the second "+PB". Is this supposed to work?

    Edit: It seems that the Steel Defender's attack roll is also not calculated properly. The text says "Melee Weapon Attack: your spell attack modifier to hit", which then just rolls a d20 without any modifiers (added to a lvl 3 Artificer character).

    Cheers!
    Elewyth
    Last edited by Elewyth; August 3rd, 2022 at 17:29.

  6. #186
    Quote Originally Posted by Elewyth View Post
    Hello

    I am really enjoying the extension. Today I tried to add a Steel Defender for an Artificer, and it seems to mostly work. However, specifically perception should add twice the Artificer's proficiency bonus. The text in the Tasha's Template is "Perception +0 +PBx2", however it seems to only add 1x the proficiency bonus. I also tried something like "Perception +0 +PB +PB", but it just ignores the second "+PB". Is this supposed to work?

    Edit: It seems that the Steel Defender's attack roll is also not calculated properly. The text says "Melee Weapon Attack: your spell attack modifier to hit", which then just rolls a d20 without any modifiers (added to a lvl 3 Artificer character).

    Cheers!
    Elewyth
    The perception aspect is simple oversight on my part, apologies.

    The attack aspect seems to have broken down at some point; I'll take a look and get it fixed.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #187
    I'm on the fgu test server since they added vehicles, do you plan to allow vehicles to be added to the cohort tab?

  8. #188
    Quote Originally Posted by AmishCyborg View Post
    I'm on the fgu test server since they added vehicles, do you plan to allow vehicles to be added to the cohort tab?
    Yes that is the plan, though it might not be ready as a day 1 feature since it is quite a bit more difficult when considering how to handle multiple players on the same vehicle and I'll be prioritizing making sure base functionality works across the board for all of my extensions with the TEST server changes first.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #189
    Great! Feels unfair to get the new functionality for free, so I'll tip when you drop the update. Appreciate it!

  10. #190
    I find this extension very useful and love the ease of controlling NPC's for companions. However, I also find it very difficult to use for things like Beast Master pets and sidekicks. Trying to grasp modifying stat blocks based on how beast master works when leveling, as well as sidekicks (Tasha's ruling). For the last two, it seems easier to just create PC's for those to better manage them. Is there a better way to use FZ for the two situations, or maybe creating the PC's for those situations and add them to FZ? Thanks

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in