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  1. #151
    I'm fairly certain that Better Combat Effects Gold can handle the TEMPO adjustments and doesn't conflict with AURA EFFECTS. I'm not sure if there is anything else that can do the ROLLON.

    Example for Heroism in D&D 5e with BCEG:

    IMMUNE: frightened; TREGENS: [WIS] (C) {Where WIS is the relevant spellcasting stat}

  2. #152
    Quote Originally Posted by Farktopia View Post
    I love this extension - but it conflicts with Feature: TEMPO and ROLLON by Kelrugem. I like the TEMPO feature for TEMP HITPOINTS. Any Chance we can get these two extensions working together? =)

    -Fark
    Conflicts how? More information would be useful.

  3. #153

    Thumbs up

    Upcoming event:

    Learn more about the basics and the capabilities of the aura effects, like setup and use cases with host: @Rhagelstrom.
    https://forge.fantasygrounds.com/shop/items/32/view


    https://discord.gg/ZueP82a9?event=1197573136158298253
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    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  4. #154
    Is the event already over?
    The discord invite show as invalid.
    “He says gods like having an atheist around. Gives them something to aim at.”

    Terry Pratchett [RIP] - Small Gods

  5. #155
    Quote Originally Posted by Farnaby View Post
    Is the event already over?
    The discord invite show as invalid.
    For whatever reason it appears that link has expired. New Link: https://discord.gg/fantasy-grounds-a...73136158298253

    Video of last time I ran this: https://www.youtube.com/watch?v=ConKMaPAOCM

    This will be complimentary to the last time I did this event. Some stuff same and some stuff new so if you were at the last one you still might learn something.

  6. #156
    Quote Originally Posted by rhagelstrom View Post
    For whatever reason it appears that link has expired. New Link: https://discord.gg/fantasy-grounds-a...73136158298253

    Video of last time I ran this: https://www.youtube.com/watch?v=ConKMaPAOCM

    This will be complimentary to the last time I did this event. Some stuff same and some stuff new so if you were at the last one you still might learn something.
    https://discord.com/invite/WxkqKsBk?...73136158298253
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  7. #157
    Quote Originally Posted by FyreM View Post
    is there a way (even with combining AURA's with other extentions) to get this

    (place this on a Troglodyte)
    AURA: 5 foe; Trog Stench; IF: FACTION(foe); SAVES: CON 12; POISONED

    How do you set the Duration of POISONED to be "till start of next turn"? even if the player walks out of the Aura?
    I saw this a while ago for a Trog Stench - I tried to modify for my means but I'm not getting the results I want. I have this mob:

    Stench. Any creature that starts its turn within 10 feet of the mob must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the mob's stench for 24 hours.

    anyone coded Stench before?

  8. #158
    You'll need Better Combat Effects Gold for this to work

    Code:
    Trog Stench; AURA: 10 all; ($) Trog Stench; IF: FACTION(!self); SAVES: 14 CON; SAVEADD: Trog Poison; SAVEADDP: Trog Immune Stench
    These go in your custom effects list:

    Code:
    Trog Poison; poisoned
    Code:
    Trog Immune Stench; IMMUNE: CUSTOM(($) Trog Stench)

  9. #159
    Thanks for the code. Using BCE Gold. Haven't got it to work yet - it's putting the effect on the character but no dice rolls for saves. Might be a syntax error on my part but I'm still checking.

    I'm assuming I need to add the Poisoned and IMMUNE effects manually from the custom list?

  10. #160
    Hello, i have an problem when using this ext, when Appling something to a foe, it keeps applied the same effect every time the token moves and stacks the effect anyone who knows why?

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