Thread: 5E - Aura Effects Coding
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November 26th, 2023, 17:03 #151
I'm fairly certain that Better Combat Effects Gold can handle the TEMPO adjustments and doesn't conflict with AURA EFFECTS. I'm not sure if there is anything else that can do the ROLLON.
Example for Heroism in D&D 5e with BCEG:
IMMUNE: frightened; TREGENS: [WIS] (C) {Where WIS is the relevant spellcasting stat}
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November 26th, 2023, 17:56 #152
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January 18th, 2024, 16:17 #153
Upcoming event:
Learn more about the basics and the capabilities of the aura effects, like setup and use cases with host: @Rhagelstrom.
https://forge.fantasygrounds.com/shop/items/32/view
https://discord.gg/ZueP82a9?event=1197573136158298253FGA Founder
FGU teacher and student!
Ultimate License Holder
Discord Alias: Laerun#6969
https://www.fantasygroundsacademy.com
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January 22nd, 2024, 13:13 #154
Is the event already over?
The discord invite show as invalid.He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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January 22nd, 2024, 22:54 #155
For whatever reason it appears that link has expired. New Link: https://discord.gg/fantasy-grounds-a...73136158298253
Video of last time I ran this: https://www.youtube.com/watch?v=ConKMaPAOCM
This will be complimentary to the last time I did this event. Some stuff same and some stuff new so if you were at the last one you still might learn something.
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January 24th, 2024, 01:48 #156FGA Founder
FGU teacher and student!
Ultimate License Holder
Discord Alias: Laerun#6969
https://www.fantasygroundsacademy.com
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February 7th, 2024, 05:19 #157
I saw this a while ago for a Trog Stench - I tried to modify for my means but I'm not getting the results I want. I have this mob:
Stench. Any creature that starts its turn within 10 feet of the mob must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the mob's stench for 24 hours.
anyone coded Stench before?
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February 7th, 2024, 19:42 #158
You'll need Better Combat Effects Gold for this to work
Code:Trog Stench; AURA: 10 all; ($) Trog Stench; IF: FACTION(!self); SAVES: 14 CON; SAVEADD: Trog Poison; SAVEADDP: Trog Immune Stench
Code:Trog Poison; poisoned
Code:Trog Immune Stench; IMMUNE: CUSTOM(($) Trog Stench)
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February 7th, 2024, 21:45 #159
Thanks for the code. Using BCE Gold. Haven't got it to work yet - it's putting the effect on the character but no dice rolls for saves. Might be a syntax error on my part but I'm still checking.
I'm assuming I need to add the Poisoned and IMMUNE effects manually from the custom list?
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February 17th, 2024, 18:52 #160
- Join Date
- Dec 2020
- Posts
- 5
Hello, i have an problem when using this ext, when Appling something to a foe, it keeps applied the same effect every time the token moves and stacks the effect anyone who knows why?
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