Thread: 5E - Aura Effects Coding
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November 21st, 2022, 16:19 #101
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Trying to figure out a way to possibly make this work. "A chill permeates the area and creatures caught within it are vulnerable to necrotic and psychic damage as the negative energy of the zone weakens the resolve of both their bodies and minds."
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November 21st, 2022, 16:21 #102
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November 21st, 2022, 16:24 #103
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January 24th, 2023, 00:35 #104
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Ok, so I went through the whole thread and can't seem to find what I am looking for. It would be nice to have a generic primer of the functional segments, similar to what programming does like Microsoft's site then examples thereafter. It would help the building block portion of the excercise.
That said, I found the one with the Bodak doing ongoing damage but can't seem to find a way to limit that to creature type. All I ever see is Faction types. What I am trying to do is have an aura that does ongoing damage to a specific creature type with no save. Specifically the pillars in the Walk of Bravery section of Descent into Avernus. I did see that IF and IFT work before the Aura but see no examples of that syntax anywhere.
Closest I have come is:
AURA: 5; If TYPE(undead); DMGO: 1d10 radiant;
But that affects all creatures not just undead.
This doesn't seem to work either:
IFT: TYPE(undead); AURA: 5; DMGO: 1d10 radiant;
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January 24th, 2023, 01:59 #105
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January 25th, 2023, 01:27 #106
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January 25th, 2023, 01:30 #107
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Thanks, that works. Now I am looking for making Flaming Sphere... since is an exception to all the other rules that damage is applied when entering the aura and instead it applies when the target ends its turn in the aura it seems a tad annoying.
This doesn't seem to work:
AURA: 5; Flaming Sphere; SAVEO: dexterity DC 14 (M)(H); SDMGOE: 2d6 fire,magic; (C)
Nor does
AURA: 5; Flaming Sphere; SAVEE: dexterity DC 14 (M)(H); SDMGO: 2d6 fire,magic; (C)
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January 25th, 2023, 04:29 #108
So SAVEO (Save Effects from Kent) requires another ext SAVEE requires BCE (OR BCEG on the FORGE)
Can you explain what you want it to do? Because I'm confused by what you are asking but I can throw out some I think you might like.
So according to 5E I see it has an effect when a creature ends their turn in the area next to it, it will take damage.
So that sounds like a 5' Aura and needs to take 2d6 fire damage after a save (DEX) at the end of their turn or take 1/2 damage.
Code:Flaming Sphere; (C); AURA: 5 all; Flaming Sphere; SAVEE: (SDC) DEX (H); SAVEDMG: 2d6 fire
Flaming Sphere.jpg
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January 25th, 2023, 18:41 #109
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I have both extensions if I am not mistaken...
So unlike all the other spells with an ongoing area effect which is to say that normally you incur the effect of said area when you start your turn inside or enter it during your turn, Flaming Sphere only hits you when the caster declares he rams a mob with it or if the mob ENDs its turn in the area effect (i.e. within 5ft of the sphere). So I am trying to set it up so that any creature that ENDs its turn in that aura will have to save or take the damage.
Does that make more sense?
I guess I only have BCE.
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January 25th, 2023, 19:05 #110
The above coding should work, I'm not sure if it works with BCE and AURA Effects exts, or if you need BCEG or not. You can check and let me know.
What the above coding does is force a save of anyone within 5ft of the effected creature/icon with the aura at the END of their turn. Now if you push something into them, you would need to roll another save for that AURA effects doesnt really work for that part, you should roll that as you would normally roll spell saves on casting, which this is doing as a bonus action.
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