Thread: 5E - Aura Effects Coding
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January 26th, 2023, 18:19 #111
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Trying to automate Spike Growth. I tried:
AURA: 20 all; Spike Growth; DMGA: 2d4 piercing; DMGRT
It doesn't work. It does the initial damage when walking into the AoE, but then it leaves the effect "FROMAURA; Spike Growth; DMGRT;" on the token; it won't add another damage effect after additional movement in the AoE. I tried using STACK, but that didn't change anything.
Any ideas? I have a Dao Genie Sorlock who casts Spike Growth every combat and I really want to automate this if I can.
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January 27th, 2023, 00:01 #112
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Yeah, I can't seem to get that to work even though the BCE has the SAVEE syntax in it and BCEG doesn't. I would rather not have to buy another extension. I try to keep extensions to a minimum just because of the constant conflicts that arise.
Not sure why this doesn't work with BCE though, is it maybe doing the save at the end of the aura owner's turn?
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January 27th, 2023, 05:23 #113
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January 27th, 2023, 05:32 #114
So first off let me say using DMGA with AURA is a bad idea, but here you go.
Code:Spike Growth; AURA: 20 all; Spike Growth; IF: FACTION(notself); DMGA: 2d4 piercing; DMGRT: all
Also the notself is a must here as if not it will remove it from itself.
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January 27th, 2023, 14:39 #115
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Thanks a bunch, that works... I assume the SDC basically does the save calculation for you in which case for those that don't have BCEG you can just do it this way too.
Code:Flaming Sphere; (C); AURA: 5 all; Flaming Sphere; SAVEE: 8 [PRF] [WIS] DEX (H); SAVEDMG: 2d6 fire, magic
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January 27th, 2023, 17:58 #116
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It is also worth mentioning that in the case of things like Spike Growth or auras that are visible to the PC that trigger when entering them it is rather punishing to the player to have the done automatically especially if they didn't remember or the aura is not clearly marked for their PC to avoid. So allowing the player to rethink their movement is much easier than having to adjust damage later.
Ending and starting on the other hand their declaration of action is pretty much set.
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February 2nd, 2023, 13:00 #117
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- Jul 2018
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Hi Folks,
i try to implement a Damaging Aura for some Kruthiks (D&D 4e). Enemies (usually the players) get 2 damage when they end their turn next to the Kruthik (1 square).
I tried: AURA 1 foe; Gnashing Horde; DMGOE: 2
This only resulted in the Kruthik getting damage. I swapped foe to ally but got the same result. The token is set to the red faction, an adjacent test token is set to green.
I get the impression i am missing an obvious but important point.
Help would be appreciated.
Thanks
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February 2nd, 2023, 14:26 #118
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February 2nd, 2023, 15:38 #119
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Thank you for the quick reply. Sadly that doesn't work either. I made a new effect in the effect window. Copiy pasted your line. Dragged the effect onto the Kruthik in the combat tracker. Still hurts the kruthik and not the test player.
Do i have to applie the auras in a different way for the npcs/monsters?
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February 2nd, 2023, 15:56 #120
Well if this is a red faction creature, you don't want foe for aura.
you want it to be
Code:Gnashing Horde; AURA 1 !ally; Gnashing Horde; IF: FACTION(notself); DMGOE: 2
Even that first coding if it is applying it to the creature you dropped it on seems like there is an issue.
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