Thread: 5E - Aura Effects Coding
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March 8th, 2023, 04:40 #131
This isn't perfect but it's a lot closer and the same sort of concept can be used for other spells of similar wording. In the latest update of BCE I added DUR for you PF1 people. I think it might be really useful for something like this
Code:AURA: 15 enemy; Spirit Add; IF: FACTION(notself); DUR: 1; TURNRS; IF: CUSTOM(Spirit Guardians); SAVEA: [SDC] WIS (H); SAVEDMG: 3d8 radiant; DUSE
Code:AURA: 15 enemy; Spirit Guardians; IF: FACTION(notself); IF: CUSTOM(Spirt Add); SAVES: [SDC] WIS (H); SAVEDMG: 3d8 radiant; (C)
Last edited by rhagelstrom; March 8th, 2023 at 04:51.
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April 12th, 2023, 07:03 #132
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Could we get a specific example of this fully coded out? I've tried so many different ways but none of them have worked.
I've been trying to get a Shield Guardians Shield feature, which gives the single bonded character a +2 AC boost. As well as an aura to halve all damage the bonded character takes with RESIST: allLast edited by FluffyLombax; April 12th, 2023 at 07:12.
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April 12th, 2023, 10:47 #133
You need two effects the first being a single word - such as Summoner set to Self and applied to the PC who has the Shield Guardian. The send effect will be AURA 60 friend;IF: CUSTOM(Summoner);AC2; RESIST: all and this will need to be applied to the Shield Guardian (See image attached). If you also use the Constitutional Amendments extension you can also use the SHAREDMG effect from that extension to automatically share the damage. See screen shot. Constitutional amendments can be found here https://forge.fantasygrounds.com/shop/items/42/view
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July 15th, 2023, 23:39 #134
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please delete
Last edited by amanwing; July 15th, 2023 at 23:42.
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August 12th, 2023, 02:19 #135
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Ruleset: 5e
Game Mechanic: Weapon of Life Stealing
Code:
DMG: 3d6 necrotic, critical, stealtemp; IFT: TYPE(construct, undead); DMG: 0, necrotic, critical
Notes: Replace Weapon with the weapon type. IE Scimitar of Life Stealing
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September 23rd, 2023, 19:53 #136
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Good Day Rhagelstrom
Sorry to be so late to the party, but just stumbled across this
So for this to fully work we need to place three separate effects? The two added here and the original?
AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (H); SAVEDMG: 3d8 radiant; (C)
The first two to do the initial entry then the third to do the ongoing saves?
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September 23rd, 2023, 20:58 #137-MrDDT
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September 23rd, 2023, 21:58 #138
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September 25th, 2023, 23:48 #139
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I've been trying to get the web spell coded as an aura but can't figure it out. I've created a token on the map called 'Web Origin' that the caster places the effect on. However no matter what I do, when a creature enters the aura there is no save rolled and the restrained effect is not placed.
Any help would be greatly appreciated. I do have the BCEG extension.
Thank you.
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September 25th, 2023, 23:49 #140-MrDDT
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