Thread: 5E - Aura Effects Coding
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August 11th, 2022, 19:09 #91
How would I code up Aura of Vitality?
Aura of Vitality
PHB p216
3rd-level evocation
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute
Healing energy radiates from you in an aura with a 30-foot radius.
Until the spell ends, the aura moves with you, centered on you.
You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
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August 11th, 2022, 21:23 #92
I'd keep it simple and just use the aura to be an indication of range then set up a power which you target and perform the heal.
Code:AURA: 30 friend; Aura of Vitality
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August 15th, 2022, 04:37 #93
I feel like I'm missing something... is there a way to check for foes within range that are NOT unconscious?
Something along the lines of: AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); IF: !unconscious: SGRANTS: 1 Ferocity
I might also want to add NOT paralyzed, stunned, incapacitated, etc.
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August 15th, 2022, 05:30 #94
Sure does, you need this EXT
https://forge.fantasygrounds.com/shop/items/591/view
The coding you would want would be
Code:Ferocity; AURA: 5 foe; Grant Ferocity; IF: FACTION(foe); IFN: custom(Unconscious); SGRANTS: 1 Ferocity
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August 15th, 2022, 18:40 #95
Thanks so much!
It didn't work with "custom", but the following 2 seem to both be working... (it is a small cat that can "go large"):
AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); IFN: Unconscious; SGRANTS: 1 Ferocity
SIZE: 2; AURA: 10 foe; Grant Ferocity; IF: FACTION(notself); IFN: Unconscious; SGRANTS: 1 Ferocity
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August 15th, 2022, 20:08 #96
Glad it's working for you.
It should work both ways because IFN understands custom() and no need for it. I'm not sure why yours is not working with the custom. You might want to look into that. Likely some type of typo somewhere.
I would also name your AURA and not put SIZE in the front so you know where it's coming from or what is causing it. Just as a standardization.
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August 16th, 2022, 03:02 #97bmos' extensions
he/them
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August 16th, 2022, 03:55 #98
Yeah, I was taking that into account thanks for that update. However, not what I was saying here. I was saying I would Name the AURA because of the way that FGU works for naming and (C) effects.
Example.
AURA: 30 friend; Aura of Vitality
= Unnamed
Aura of Vitality; AURA: 30 friend; Aura of Vitality
= Named
This allows for things where the AURA would be removed with the (C) effect, if you had placed an Aura on more than 1 person, using a (C) spell that would place an Aura on more than one person.
So in the example above, each person effected by the spell would be getting the effect "Aura Of Vitality (C); AURA: 30 friend; Aura of Vitality" if it was a conc spell. Which means that the caster would have to make conc checks to keep that spell going. So if they lose conc, all the people they casted the effect on, would have it removed.
I know these things are fringe however, standardized naming should be still used for other reasons, like people making exts and whatnot.
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August 16th, 2022, 04:08 #99
Thank you both for the info and insights. Truly appreciated!
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August 16th, 2022, 14:37 #100bmos' extensions
he/them
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