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August 2nd, 2021, 13:33 #1
Bug Report Passive Perception calculated wrong
Hey guys,
I noticed today that the passive perceptions on player sheets are not properly determined.
Passive perception should be calculated so:
10 + wis modifier
+5 if you have advantage on perception and -5 on disadvantage. (though some players might prefer an option to turn this rule on or off)
Mmh there is a way to change the modifier of passive perception by pressing control and using the mouse wheel, that I'm aware of, though that does not neglect this being a bug.
Thanks!
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August 2nd, 2021, 13:44 #2
Solved, it is calculated correctly, when you take into account the skill proficiency!
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August 2nd, 2021, 13:46 #3
Please also report such issues in the related ruleset bug report thread. This space is meant for issue with the overall program.
Dominic Morta
Ruleset Developer
Smiteworks
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August 6th, 2021, 16:44 #4
Ok, I wasn't sure where to report, though will now report them in the ruleset in the future!
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August 6th, 2021, 16:55 #5
I can tell you the lines are blurry as to what is an issue when something goes wrong. I just wanted to inform you not to be afraid to post in ruleset dedicated forums for help with said ruleset. Those forums are also a wealth of information from the users that frequent them. You did nothing wrong as this is also a great place to receive help as well.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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