Thread: Insta-Dice Extension - Support
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August 1st, 2021, 23:05 #1
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Insta-Dice Extension - Support
This is the support thread for the Insta-Dice extension. This extension is designed to save a DM time while rolling on more complicated and embedded loot tables. The extension is designed only for the session host and can be used at any time by either holding Shift-Alt prior to rolling or holding Shift-Alt after a roll has been initiated on a roll table.
Available at: https://forge.fantasygrounds.com/shop/items/163/view
Releases
v1.0.10
- Fix: Incompatibility with dicejail and dicejail_smelter
v1.0.9
- Fix: Dice shapes were broken.
- Fix: Colored dice were broken.
- Fix: /IDRoll <diceexpr> "Optional description" works provided the extension is enabled, but does not depend on the default usage.
v1.0.8
- Added: Configuration for allowing the GM to use Insta-Dice by default (Off by default)
- Added: Configuration for allowing the GM to share the Insta-Dice function with players (Off by default)
- Added: Configuration by players to allow them to use Insta-Dice by default. (Off by default)
- Fix: /IDRoll <dice expr> now works for GM and players independent of the enable/disable status.
v1.0.7
- Changed: Moved the configuration of Insta-Dice to the options menu under Ma's Tools.
- Added: /IDRoll <dice expr> will now do an Insta-Dice dice roll independent of the enable/disable status.
v1.0.0
- Initial release
Known Issues
- Insta-Dice does not support rulesets with non-standard dice. IE Conan. It is unlikely I can fix this for any ruleset that is not outside the Vault.
Last edited by jharp; March 16th, 2022 at 17:36.
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August 30th, 2021, 17:23 #2
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Confirmed compatible with v4.1.5
Confirmed compatible with upcoming ruleset changes.Last edited by jharp; October 21st, 2021 at 17:09.
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November 2nd, 2021, 21:00 #3
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Could you please add an option to always roll Insta-Dice without having to hold Shift-Alt (maybe inverting the behavior of Shift-Alt then)? Thank you!
Last edited by Weissrolf; November 2nd, 2021 at 21:04.
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November 2nd, 2021, 21:15 #4
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Will do.
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November 2nd, 2021, 21:18 #5
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Great, thank you. The Instance Dice extension (different author) does not work for Pathfinder 2 persistent damage while yours does, so our group would use that function.
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November 2nd, 2021, 21:30 #6
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Not familiar with persistent damage so if there are any other features that would make my extension work better for you let me know.
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November 2nd, 2021, 22:29 #7
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Persistent damage is rolled after a characters turn ends, including a flat D20 check against 15+ to see if the condition ends. The other extension does the rolls, but the results are not applied, yours works.
I assume your extension is based on math.random? It's a rather weak random number generator, but still better than 3D dice (on top of saving time to watch rather strange roll physics). Maybe have the extension do a couple of hidden rolls at load time to better initialize math.random?!
Thanks again for the quick reply and adding user wishes.
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November 3rd, 2021, 00:32 #8
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Ok, I've done base testing with some added options.
New Options
"Insta-Dice: Default method for GM?" allows the GM to use Insta-Dice as the default with shift-alt performing the normal roll mechanism.
"Insta-Dice: Enable for players?" allows the GM to give the same functionality to players.
"Insta-Dice: PC default method?" (only available for players - defaults to No) allows the players to use Insta-Dice as the default with shift-alt performing the normal roll mechanism.
options.PNG -- Player view of options.
I'll look into the math.random you mentioned and see if I can seed it better.
Jason
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November 3rd, 2021, 01:06 #9
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Perfect, thank you. I will report back should I encounter any issues.
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November 3rd, 2021, 01:14 #10
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I'll update the first post once approval of the build is obtained.
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