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April 25th, 2024, 01:28 #251
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April 25th, 2024, 06:04 #252
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Last edited by StickClip; April 25th, 2024 at 23:04.
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April 26th, 2024, 09:17 #253
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Thanks again StickClip,
I have tracked down both of these issues and pushed a HotFix to Smiteworks, so they should trickle out to you soon.
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April 27th, 2024, 04:00 #254
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Hi Ianmward,
Looks like the chase issue is fixed (thanks), but I'm still seeing an issue with the 'Imp' damage rolls. When I roll damage on the combat tracker on a critical success, it always lists zero damage. I'll attach an image.
And apologies if the fix just hasn't hit yet.
Thanks!
stickclip
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April 27th, 2024, 12:07 #255
Issue with resetting the "Reset turn order" in the Combat Trackers MENU. This clears the Init entries from CT actors but doesn't reset them to their default DEX values.
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April 28th, 2024, 07:11 #256
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April 28th, 2024, 07:12 #257
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April 28th, 2024, 08:17 #258
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Thinking about it, the Reset Turn Order should not do anything as the Initiative is not rolled, but is based on Dex (with +50 for having a readied weapon), so it makes no sense to reset it.
I checked and CoC6e does nothing when the menu item is selected, so that is what I have changed it to do now.
If you think this is wrong, please reply and we can discuss what should happen.
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April 28th, 2024, 08:25 #259
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I have submitted a fix for the two issues.
v2024-04-28
* [Fixed] - NPC damage 1d8|Imp not rolling from CT
* [Fixed] - "Reset turn order" in the Combat Trackers MENU clears the INIT Values when it should not.
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April 28th, 2024, 17:02 #260
It was a bit of an edge case, where three NPCs had put their weapons away and I thought I’d try that to see if it would do anything. Please feel free to ignore it.
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