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July 10th, 2024, 01:15 #271
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July 10th, 2024, 01:52 #272
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July 27th, 2024, 03:20 #273
- Join Date
- Nov 2019
- Posts
- 2
Hi, I'm having a problem with some Fantasy Grounds Unity themes cutting off part of the character sheet. The pictures hopefully show the problem that I'm having. I've checked all the default themes, and the themes that work and don't are noted below.
Works: Default, Light, Dark, Simple Brown, Simple Grey
Cut off: Classic, Dungeon, Leather, Wood
CoC Classic - General.png
CoC Classic - Inventory.png
CoC Classic - Skills.png
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August 4th, 2024, 19:03 #274
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,072
Just pushed an update to the Test channel, which should be released mid month, that should help CoC7 work better with themes.
Regards,
JPG
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August 4th, 2024, 21:12 #275
Thanks a lot for this great update. No more lateral cuts on some character sheet windows with some themes.
I tried it with most (probably all) of the themes. They are all working nicely.
There is some errors popping with the FGA theme but I'm sure it will be fixed quickly because the theme Magicant Red works with no problem and it is done by the same artist.
Most importantly for me and my players the Big Portrait extension is still working with no problem, it is so nice we can't play without it!Last edited by Egheal; August 4th, 2024 at 21:23. Reason: removed a paragraph about a very minor inconsistency caused by... Big Portrait
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August 9th, 2024, 15:33 #276
Small problem: The beast's NPCs are mostly build 0. For example, horse should be build 4, black bear should be build 3. :-) I found this out because I was trying to show my players what a build 4 creature would look like size-wise so they would have an advantage when shooting at a large target.
Last edited by Amerisun; August 9th, 2024 at 15:34. Reason: wrong tense of a word :-)
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August 10th, 2024, 04:22 #277
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 825
Hi Amersiun,
The Beasts NPC records (and many others) are "Race" records, meaning that they do not have fixed stats, but are calculated randomly when instatiated (dragged to the combat tracker). When this happens, the derived stats, like Dodge and Build are calculated from their actual stats, I just tested and it working as expected.
I hope that makes it clearer.
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August 10th, 2024, 06:03 #278My Youtube Channel for Tech / Gaming Tutorials / RPG Streams
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August 29th, 2024, 00:04 #279
- Join Date
- Oct 2022
- Posts
- 58
I was helping a player create their character, and they said that no occupations were showing up under the Character > Occupations tab on the right.
I had them go into modules and load the CoC modules, but still no Occupations.
They were able to drag and drop the Occupation directly from the module, but they never showed up under the Occupations tab.
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August 29th, 2024, 01:25 #280
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