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  1. #1

    Making time of day act as a light source on the map

    Hi Guys,

    When setting time of day, using a light effect such as dusk or dawn.
    Buildings that are walled show the same light as is shown outside, even when they don't have windows.
    With the current setup you will have to mask the interior off the building to make it dark for your players, and have them to light a torch for instance.
    Though if you would make the outside light act like a light source in itself, then making a window in that building would provide a source of lighting.
    Whereas after adding the mask the light from the outside will never enter, cause Fantasy Grounds doesn't see that as a source of light, like a torch.
    Would making the overall light source itself, act as a torch or candle light source be feasible in the future?
    That way you won't have to use the mask option that often too, which would make setting up maps faster.

    Thanks!

  2. #2
    Actually technically you could do that, by making changes, and adding the light sources of the time of day yourself to the map, like you would for torches or candles.

    Though a kind of global time of day, that is visible everywhere except in buildings would still be interesting I think.

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