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  1. #1

    Bonuses with a min and max?

    So I think I know the answer but need it confirmed just so I don't obsess over possibly missing something.

    When applying an effect with based off an ability score modifier, is there a way to include the bonus only in a range of said value.

    Example; when setting up my smite effects for fiendish and celestial creatures their Charisma bonus is commonly negative. Is there a way to include the bonus with a minimum of 0?

    I haven't seen a way to do this but could be missing something.

    Thanks!!

  2. #2
    Quote Originally Posted by Last Post View Post
    So I think I know the answer but need it confirmed just so I don't obsess over possibly missing something.

    When applying an effect with based off an ability score modifier, is there a way to include the bonus only in a range of said value.

    Example; when setting up my smite effects for fiendish and celestial creatures their Charisma bonus is commonly negative. Is there a way to include the bonus with a minimum of 0?

    I haven't seen a way to do this but could be missing something.

    Thanks!!
    Max is possible with this extension:
    https://forge.fantasygrounds.com/shop/items/1/view

    Dont think minimum is possible.

    For smite effects. If you are talking about summoned monsters, check out this module:
    https://www.fantasygrounds.com/forum...dule-for-PFRPG

  3. #3
    Thanks for the reply.
    I see that now in Kels extension (which I use and love). I couldn't remember exactly where I had seen it though and didn't remember that it didn't have a minimum.

    I also have dellanx's extension but was looking to have an effect when applying the templates to non summoned creatures of my own creation. I mean I can just edit the effect individually once I put it on them for the few creatures I make up but was just more curious about creating one effect that would apply to any creature despite their CHA score and would be mechanically accurate.

    Curiosity sated!!

  4. #4
    I actually didn't code any minimum because I thought there is not really any circumstance when someone has an ability while not reaching the minimum amount of "whatever it does". But you provided now an example seemingly, so, I may add it at some point DCrumb provided me the code for his version of max and min, I just kept the max one and adjusted it a bit; probably now time to implement the min one, too

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