Thread: Defeated markers so small
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July 28th, 2021, 09:34 #11
Yep, looks like the FGC <token>.getSize and the FGU <token>.getSize API commands behave differently.
I ran some testing using the Soldier NPC from the SWADE GMs guide, and using the BalleMap_outdoor1 map from the SmiteWorks battlemap module.
In FGC <token>.getSize returns the size of the original token - in this case 100x100; which is then used to create the defeated marker.
In FGU <token>.getSize returns the size of the token on the map - 40x40 (80% token scaling on a 50x50 grid).
It makes more sense for the getSize API function to return the actual size on the map rather than the original size of the graphics file.
This size is then used to set the size of the defeated marker - which is a % size, not a physical pixel size. In FGC the example I used is 100 - so the defeated marker is set to 100% of the grid. In FGU this will be 40 (in this example) and so the defeated marker will be set to 40% of the grid.
As the FGC ruleset isn't being updated anymore, a simple fix is to use a defeated marker widget size of 100 in the FGU SWADE ruleset code - at line 75 in manager_tokenmarker.lua, replace the current nSize line with local nSize = 100;
The above details are for the ruleset developer, I'm not expecting users to make this change themselves.
In the meantime, I've attached a hotfix extension that should help with this issue. Copy this file to your FGU app data extensions directory, restart FGU (if it's running) and select "HotFix: SWADE FGU Defeated Marker Size" from the extensions list.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 28th, 2021, 15:10 #12
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Trenloe!!! You are a freaking CHAMPION! You could have easily just let this go and you came through. If there were moderator Olympics.. you would win GOLD. Thank you very much! Your fix works like a charm!
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July 28th, 2021, 15:21 #13Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 28th, 2021, 19:39 #14
Thanks for the report and great detective work here. I have addressed this issue in the ruleset v5.4.1 which will be released in either in week or two.
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July 28th, 2021, 19:39 #15Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 3rd, 2021, 11:06 #16
This is not quite the same issue, but I suspect it's related as this only started happening after the size was fixed. Defeated markers now appear in random locations after enemies are removed from the CT.
In this image Xun'Li killed the Thief that was in the square immediately below him, but the blood splat is off to the side. In a combat yesterday the blood splats where so far away as to be almost off the map in one combat.
defeatedsplat.png
Steps to reproduce are Incapacitate enemy and then remove from CT with the remove Icon that appears.Got a Bug - Click & FOLLOW the procedure here, it will save time
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October 3rd, 2021, 11:22 #17
The blue marks on this image indicate where the NPC tokens were before being defeated.
defeatedsplat.pngGot a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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October 5th, 2021, 20:22 #18
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October 6th, 2021, 07:45 #19
I think this is an FGU issue rather than a SWADE ruleset problem, as I have noticed the same problem with the portals extension placing PCs/NPCs the same distance from the origin.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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