Quote Originally Posted by BrettM View Post
As Klandare notes, unfortunately the damage isn't a specific die - whatever melee weapon you use is the die you roll twice.



Ah - so if it's an actual critical hit, and holding Shift with the damage will only roll the damage die twice, and not stack Charge with Critical and roll the damage die the total required amount?

I know Rob Twohy has done some coding for other effects (e.g., Colossal Slayer that only rolls once per turn), so it's possible he has coded something for Centaur Charge that looks at the damage dice and rolls it a second time. I couldn't find anything quickly in the FG Forge from Rob on this: https://forge.fantasygrounds.com/cra...4/view-profile
There is no way for FG to know that you want to roll another dice. My DMG: 1d8 was an example. If you have a different damage dice on the weapon then substitute the appropriate dice DMG: 1d6 or DMG: 1d10 etc. If you have multiple weapons then you'll need a separate line for each possible dice roll.