Thread: Bug reports and feature requests
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October 27th, 2023, 12:32 #41
On creating a Weapon type item, the "Related Skill" field is unpopulated with a drop down. I presume this should pull form Skills, I have the core book and core book extras activated.
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October 27th, 2023, 22:54 #42
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- Aug 2019
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- Australia
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October 31st, 2023, 23:55 #43
- Join Date
- Oct 2013
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- 119
Feature request.
When creating a new NPC, if the weapon you want to use is not in the system, you can enter the roll result as a comma separated list and different weapons as semi-colin separated items.
This works to a point, but it has no way to indicate what the weapon was. So it is easy to forget which list is for which weapon.
Is it possible to have new weapons and armor types to have a field that is used for listing the weapon or armor in NPCs?
This would allow for new monsters with custom weapons and armor without any updates to the core rules.
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November 1st, 2023, 16:55 #44
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- Oct 2013
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- 119
Feature Request
Considering the Monster templates in the combat companion, you see multiple entries that modify the armour or damage rolls. Some even say +x damage which is different than just a modifier to the roll. All the variations would cause far too many weapon variants using the current text-based weapon armour method. All the variations would be far too many NPC weapons and armour types.
Perhaps a further four fields
Armour die modifier (+-)
Armour modifier (+-)
Weapon die modifier (+-)
Weapon damage modifier (+-)
Or have NPCs have a modifiable list of weapons that can be dragged onto the NPC description.
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November 3rd, 2023, 15:10 #45
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- Oct 2013
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- 119
Feature Request
Not all NPC's are plain jane foes - some are detailed with spells, powers, talents and luck.
Currently there is no way to have a detailed NPC to face the characters.
Perhaps having a NPC Character which is identical to normal player characters except the character does not appear in the characters list, but instead in the campaign list.
This way, detailed NPCs can be controlled by the referee without giving any information away to the players.
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November 9th, 2023, 13:54 #46
All of these have been added to our "To Do" list. Andrew (the developer) says that they should not be difficult to do. I have no coding skills whatsoever so cannot comment on that, but I will keep you informed. I know that he also has a list of further improvements to add to the core.
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November 9th, 2023, 14:26 #47
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August 16th, 2024, 17:27 #48
- Join Date
- Dec 2016
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- 3
After assigning a related skill to a weapon the Attack script won't work and return an error. If the skill is not selected it works fine. Are there any workarounds? Thank you.
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August 16th, 2024, 18:15 #49
Supreme Deity
- Join Date
- Mar 2007
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- 21,105
Can you post the error? I'm not familiar with the ruleset; but that will help identify the issue faster.
Regards,
JPG
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August 16th, 2024, 18:31 #50
Here is the Error - [ERROR] Script execution error: [string "AFF2:campaign/templates/attack_roll_btn.lua"]:78: attempt to call field 'getChildren' (a nil value)
I've entered a bug report for this issue.
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