Thread: Effects coding for cover
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July 19th, 2021, 15:56 #1
Effects coding for cover
I hate to be a dumb bunny, but I have been studying the FGU wiki on effects and the forums and still cannot perfect the coding for this effect. I want to code for both the increase in armor class and the increase in the DEX save that 3/4 cover gives. When I use the code
COVER 3/4; AC: 5; SAVE: 5
I get the desired effect, except that all ability score checks are increased. So in addition to the protected character getting a boost to save against Fireball (which uses DEX save), they also get a +5 to the save against Charm (which uses WIS save). When I try to put in the [DEX] modifier to restrict the boost to DEX save, it cancels the boost to the saves. I have tried to put it [DEX] in a number of places, but nothing seems to work.
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July 19th, 2021, 16:06 #2
[dexterity]
I believe is the correct syntax, not the abbreviation. Wiki will have the details.
Myself, I just use the buttons under the chat window as needed. Easier than trying to turn effects on and off.
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July 19th, 2021, 17:30 #3
Supreme Deity
- Join Date
- Mar 2007
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The wiki for 5E Effects is located here:
https://fantasygroundsunity.atlassia...ced+Automation
Coding a +5 to dexterity saves would look like this:
"SAVE: 5 dexterity"
The [DEX] tag is only for effects initially applied from PC sheets to read the PC dexterity bonus when the effect is added to the combat tracker. (Noted in the "A Word on Syntax" section.)
Regards,
JPG
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July 19th, 2021, 18:00 #4
Thank you. That worked. I have to tell you, I have been reading the wiki pages on effects and searching the forums for hints over and over again. I am still confused by a lot of it and end up having to do repeated trial and error runs to figure out codes even for very simple effects.
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July 19th, 2021, 18:40 #5
Try these videos https://www.fantasygrounds.com/forum...-Videos-for-5E
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 20th, 2021, 13:22 #6
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