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  1. #11
    Quote Originally Posted by Moon Wizard View Post
    It's designed specifically to be 3 states:
    * Friend - Known friendly actor
    * Foe - Known enemy actor
    * Neutral - Unknown whether friend/enemy

    There is an "undefined" state as well; but you shouldn't see this unless cycling faction in the CT (and is the default for encounters as noted in post #4).

    Using it for any other usage is up to each user; but all the coordinating systems (token visibility, health visibility, effect visibility, and so on) all assume the 3 state usage.

    Regards,
    JPG
    Can you elaborate on how token visibility, health visibility, and so on are effected by faction settings?
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  2. #12
    LordEntrails's Avatar
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    There are GM options that display status icons and health details based upon the factions. More details on the behavior would be nice, but I suspect can be found via experimentation.

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  3. #13
    Quote Originally Posted by LordEntrails View Post
    There are GM options that display status icons and health details based upon the factions. More details on the behavior would be nice, but I suspect can be found via experimentation.
    Yeah I did a global source check (5E/CoreRPG) for "faction" and saw where it was used. Not anything that will harm the way I mangle it to my own uses. I can still target, attack, save, and move and have the LOS applied regardless. That is good enough for me. The fact some things will only do some display stuff for "friend" or "foe" were "mostly harmless" to me.
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