Thread: Official 3.5e Bug Report Thread
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February 9th, 2022, 18:41 #11GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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March 6th, 2022, 23:23 #12
Small one, PF1e module but afaik it's the underlying 3.5e ruleset at fault.
1. Create a new 3.5e or PF1e campaign
2. Load the module "PFRPG Basic Rules"
3. Create a new character
4. Give that character the "Elf" race
5. See "Low-Light Vision 7" under senses
The 7 comes from the "See Chapter 7." in the module.
You could either get rid of such lines in the traits or catch such cases in the race parsing.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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June 9th, 2022, 16:35 #13
A bug but "only" a warning in console.
1. Create a new character
2. Put a number into one of the abilities (for example INT: 18)
3. Create a new spell class
4. Cycle the ability stat cycler a few rounds.
You get the following in the console:
[WARNING] setValue: Recursive call terminated for (CONTROL_NUMBER) (dcstatmod)
Though I don't know of any gameplay issues I would be very grateful if this could be fixed because anyone wanting to do something with the dcstatmod could find themself in trouble (e.g. extension dev)Last edited by Zarestia; June 9th, 2022 at 16:38.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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June 11th, 2022, 15:35 #14
Thanks for the reports. We will investigate this and may take some time for a fix as an upcoming update will lock down the rulesets for some time.
Dominic Morta
Ruleset Developer
Smiteworks
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June 11th, 2022, 21:35 #15
Supreme Deity
- Join Date
- Mar 2007
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I'll get this in the next ruleset pass. It's part of 3.5E/PFRPG/SFRPG/d20Mod.
Regards,
JPG
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June 11th, 2022, 22:19 #16
Thank you very much superteddy57 and Moon Wizard
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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June 17th, 2022, 01:30 #17
Hi
As also noted here, https://www.fantasygrounds.com/forum...l=1#post653325, and in some other very old thread I cannot find anymore, the TYPE conditional does not work with respect to types consisting of two words like monstrous humanoid and magical beastMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 28th, 2022, 00:57 #18
I've noticed my characters shield equipment items are adding their AC as "armor" and not as "shield".
Spell effects work normally, adding AC as "armor" or "shield" as noted in the effect, but what my player has noticed is they are trying to cast an armor spell and use an effect "AC: 6 armor" and that effect isn't stacking properly with their equipped shield equipment, so instead of equipping a shield they are using another spell with the effect "AC: 3 shield". This gives them the correct total AC as a workaround, but the equipment doesn't seem to be working correctly with spell effects.
I duplicated it in vanilla Fantasy Grounds Unity with no mods loaded, and also had Zarestia duplicate it.
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August 16th, 2022, 02:30 #19
Supreme Deity
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@Trennik,
I had this queued up to look at when I had a moment; and remembered it when responding to a separate thread with a similar issue.
In that case, it was because the ruleset is looking for a very specific set of data to qualify as a shield. (Either Type = "Shield" or "Shields"; or Type = "Armor" and Subtype = "Shields")
What does the Item record look like for that shield? Where did you get the item from? Was it from a module or entered manually?
Regards,
JPG
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August 16th, 2022, 14:46 #20
As I replicated the issue before Trennik posted, I can answer that.
The "Shield, heavy steel" from the 3.5E Basic Rules didn't work as intended.
After the update from yesterday/today, it works now giving the character a +2 shield bonus to AC.
The update should make all module shields give the expected values.Last edited by Zarestia; August 16th, 2022 at 14:48.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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