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  1. #1

    Official 3.5e Bug Report Thread

    Please post bugs related to the ruleset here. Please provide as much detail as possible. This would include steps taken before bug/error appears and images of the console output or issue. Also please ensure you are disabling all extensions and testing again prior to reporting bugs/errors. If this resolves the issue, then it would be best to report the issue in the extension's thread instead.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #2
    Nice thanks a lot Here some recent bug report: https://www.fantasygrounds.com/forum...nt-for-effects (if you want I can repeat/copy the post fully in here)

  3. #3
    Not per se a bug but a warning in the console.

    Steps to reproduce:
    1. Create Character
    2. Add Spell Class
    3. Add a spell
    4. Add a Spell Action -> Damage
    5. Open the details of the damage field
    6. Add Item in the damage details

    Three warnings pop up in the console:

    WARNING: Frame fielddice contains out-of-range values in BottomLeft.
    WARNING: Frame fielddice contains out-of-range values in Bottom.
    WARNING: Frame fielddice contains out-of-range values in BottomRight.

    When you reload the campaign and open the damage details, the warnings pop up again.
    Last edited by Zarestia; September 29th, 2021 at 20:59. Reason: wording

  4. #4
    Warnings shouldn't impede game play and can be dismissed. Is the console window opening and impeding game play? Those particular ones are informing that the frame exceeds the parent control.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #5
    Quote Originally Posted by superteddy57 View Post
    Warnings shouldn't impede game play and can be dismissed. Is the console window opening and impeding game play? Those particular ones are informing that the frame exceeds the parent control.
    No, everything is fine and not disrupting gameplay. Just wanted to let know in case someone wants to fix/get rid of the warnings

  6. #6
    Ah, that is great to hear! Thank you for the report and we will add it to bug list.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  7. #7
    There seems to be an inconsistency in skill effects usage between the wiki and behavior in FGU and I'd like to know how to do things right.

    For example "Fascinated" has the following modifiers listed:
    SKILL:-4 spot listen perception

    This does not work when typed out as effect.

    SKILL:-4 spot, listen, perception works however. No difference if perception is deleted as it is not used in 3.5e.

    So either an error in the wiki or in FGU.

  8. #8
    It was the wiki that was incorrect. The effects have also evolved over time, as more specificity was needed. I've updated the wiki.

    Regards,
    JPG

  9. #9
    In every wand's description is an error (module 3.5E Magic Items).

    See image attached.

    wand error.JPG

  10. #10
    Got an error today while my players did level up. The new multiclass class would override the already existing class and give that one another level.
    As I use a dozen extensions and one heavily written for myself, I debugged the last two hours to no avail. Then I did look at the ruleset code and tested without extensions in a fresh campaign.

    Steps to reproduce:
    1. Create a new 3.5e campaign
    2. Load the "3.5E Tome of Battle" and "3.5E UA" modules
    3. Create a character
    4. Drop the class "Savage Bard" onto the character
    5. Drop the class "Crusader" onto the character
    6. The character now has 2 savage bard levels.

    I've dug until I got into this code which is probably responsible for this behavior (manager_char.lua).

    Code:
    	-- Try and match an existing class entry, or create a new one
    	local sRecordSansModule = StringManager.split(sRecord, "@")[1];
    	local nodeClass = nil;
    	for _,v in pairs(nodeList.getChildren()) do
    		local _,sExistingClassPath = DB.getValue(v, "shortcut", "", "");
    		if sExistingClassPath == "" then
    			local sExistingClassName = StringManager.trim(DB.getValue(v, "name", "")):lower();
    			if sExistingClassName ~= "" and (sExistingClassName == sClassNameLower) then
    				nodeClass = v;
    				break;
    			end
    		else
    			local sExistingClassPathSansModule = StringManager.split(sExistingClassPath, "@")[1];
    			if sExistingClassPathSansModule == sRecordSansModule then
    				nodeClass = v;
    				break;
    			end
    		end
    	end
    The modules were created in Fantasy Grounds Unity and exported via /export. As those have copyrighted material from 3.5e shall I sent them to [email protected] linking this thread?
    Last edited by Zarestia; February 8th, 2022 at 01:31.

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