STAR TREK 2d20
Page 5 of 5 First ... 345
  1. #41
    Size modifiers have always needed to be added into the attack rolls sheets directly; it has never been automated. All the NPCs in the SRD reflect their size modifiers in their attack rolls per information I reviewed years ago.

    Regards,
    JPG

  2. #42
    Interesting. I knew you had to manually set everything in the attack rolls on the main tab and just assumed they would be automated for spells. I'll adjust. Thank you.

  3. #43
    The issue with the wizard/sorcerer schools has been fixed. Thank you very much for taking care of this.

  4. #44
    When you multi-class, the system is not doing class skill/non-class skill cost correctly. For example, If you go rogue at level 1, then you go Cleric at level 2, when you gain the skill pts for your cleric level the system is letting you put a point into Hide at the 1 for 1 cost, not at 2 for 1, it is not a class skill at that moment when you increase it. see rule below for D&D 3.5

    From Player’s Handbook pg. 60.
    Skill points must be spent according to the class that the multiclass character just advanced in.

    If you are still confused about this rule in 3.5, read abilities like Adaptive learning.

    Adaptive Learning (Ex): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Spot as an adaptive skill, he treats Spot as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question. Page 44 Unearthed Arcana.

  5. #45
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    471
    Not sure that is truly a reasonably correctible item. perhaps an option to add 1 or more additional columns of radio buttons for each class skill set, and a way to choose which one to activate for skill increases (a radio button at the top to choose 1 set?). otherwise you need to track on your own during the skill choice phase perhaps.
    My First Mod PFRPG - Feats Extended, Forum or PM with any ideas/errors/suggestions or Feats you choose to help with.

    40+ PF1e Extensions & Modules I use, with links.

    PF1e Effect List (BETA). Includes: 3.5 Wiki - Aura Effect - Better Combat Effects - Extended automation and overlays - Live HP - Size Changes - Size Matters - Spell Failure - Remove Effect , and Temporal Fixation

    Discord: Morenu

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 1

Log in

Log in