DICE PACKS BUNDLE
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  1. #21
    After the update from today, I can see some artifacs when switching the modes on characters with large spell lists (Level 11 PC). This is tested with no extensions and doesn't seem to happen in 5E, thus I post here.

    1. Create a new character.
    2. Give that character some wizard levels (mine has 11)
    3. Drag a few dozen spells over and prepare spells for an adventuring day.
    4. Cycle through the modes. When cycling from combat to another mode, you can see artifacts of other spells benath the character sheet.


  2. #22
    Thanks for reporting.

    Can you post a XML export of that character for me to test with?

    Thanks,
    JPG

  3. #23
    Quote Originally Posted by Moon Wizard View Post
    Thanks for reporting.

    Can you post a XML export of that character for me to test with?

    Thanks,
    JPG
    Had to sleep in the meantime. See attached XML.
    Attached Files Attached Files

  4. #24
    Thanks for the sheet. Hoping to be able to dig in on this over the next week; since it's most likely an engine-level issue.

    Regards,
    JPG

  5. #25
    In the combat tab the "stat" values/labels don't update anymore and only show 0.
    In the picture I have 14 Dex but the "Base" shows as 0, same for saves. It also doesn't update when I cycle through it, though the end value is correct on the left side.

    This is in a fresh campaign with no extensions of course.


  6. #26
    Thanks, was able to locate the issue, need some time testing it to ensure any other control using the template works properly with the changes.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  7. #27
    I've pushed @superteddy57's fix as part of the fixes today.

    Regards,
    JPG

  8. #28
    The bite damage on the statblock of the gibbering mouther is not working.

    It's written like this Bite +4 melee (1) but only outputs actual damage if you either specify all damage types manually (1 bludgeoning, piercing, and slashing) or write it as dice (1d1).

  9. #29
    This should be fixed with today's update for Pathfinder, Starfinder, D&D 3.5E, and d20 Modern.

    Regards,
    JPG

  10. #30
    I do not know whether I search in a wrong way, but it looks like that the 3.5E Monster manual does not list any of the true dragons Neither chromatic nor the metal ones

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