Thread: 5E - Exhausted
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July 14th, 2021, 20:01 #11
Yeah thanks.
Tested this and it's working perfectly thanks for the fast update.
The other issue I listed seems to be an issue with Constitutional Amendments. (Possibly CA and MNM's Display Effects but works just fine with just MNM's Display Effects, but breaks with just CA).
Those 2 do not play well with either other already in some cases.
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July 14th, 2021, 20:54 #12My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
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Discord: MeAndUnique#6805
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July 14th, 2021, 21:09 #13
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July 15th, 2021, 00:42 #14
I'll second that. Thank you very much for your efforts.
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July 15th, 2021, 15:43 #15
Everything should be working now with v2.0.3 of Constitutional Amendments.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 2nd, 2021, 04:06 #16
I am noticing that levels of exhaustion that should be applying disadvantage for skill and ability checks aren't doing so. They also are not reducing hitpoint maximums or imposing disadvantage on saving throws. Speed adjustments are working perfectly however!
I am also running the Mad Nomad Character Sheet Effects Display extension, and it isn't putting the red dice next to the items that should have disadvantage, either. Though, notably, it correctly colors the speed when modified negatively by your extension.
EDIT: Turning on verbose makes the ability and saves show disadvantage correctly. However, the skill checks and hitpoints don't adjust stillLast edited by JimSocks; August 2nd, 2021 at 04:10.
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August 2nd, 2021, 14:49 #17
The hit points should adjust with MNM character sheet effects display. A couple of things could be going on. You are running a different version of character Sheet Effects Display, I'm running 2.0 and it seems fine, or there might be another extension you are running that is causing a conflict.
Skill checks and saving throws should have disadvantage as defined by exhaustion rules when the dice are thrown. I didn't add in a verbose option for skill checks as the die is so small for that and adding another 18 clauses would make the effect 8 lines long.
That being said, what makes more sense is for Character Sheet Effects Display to detect exhaustion/level and color the character sheet accordingly without having to rely on it being spelled out. That would be a Mad Nomad question on if that is something he wants to do.
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August 6th, 2021, 22:42 #18
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- Mar 2020
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I just installed it and it is saying this at level 4:
Effect ['EXHAUSTION: 4; Disadvantage on ability checks; Exhaustion; DISCHK: strength; DISCHK: dexterity; DISCHK: constitution; DISCHK: intelligence; DISCHK: wisdom; DISCHK: charisma; DISATK; DISSAV: strength; DISSAV: dexterity; DISSAV: constitution; DISSAV: intelligence; DISSAV: wisdom; DISSAV: charisma; MAXHP: -0; Speed-0'] -> [UPDATED] [on Aarakocra]
What are MAXHP: -0 and Speed: -0 supposed to do?
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August 6th, 2021, 22:50 #19
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August 6th, 2021, 23:03 #20
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It is an NPC so I don't have a character sheet. I do love all the other features though.
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