Thread: 5E - Exhausted
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July 13th, 2021, 20:04 #1
5E - Exhausted
5E extension that adds exhaustion as a condition
Exhaustion shows up as a condition in the effects window and immunities to exhaustion work. This extension also automates the exhaustion stack by summing exhaustion levels when applied and decrementing them on long rest. Also support for Mad Nomads Character Sheet Effects Display extension. There is an option in settings to enable verbose exhaustion text to further support MNM Character Sheet Effects Display but IMO it gets a bit much, hence the on/off optionLast edited by rhagelstrom; January 21st, 2023 at 02:05. Reason: Ext removed. Found in Forge
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July 13th, 2021, 20:07 #2
Awesome contribution, thank you!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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July 13th, 2021, 21:23 #3
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July 13th, 2021, 21:29 #4
So you don't need to use Better Combat Effects for Exhaustion anymore? This does all the stacking and stuff?
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July 13th, 2021, 21:31 #5
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July 13th, 2021, 21:32 #6
Nice, thanks for all the work you do and have done.
I've always been of the mind that if you can split exts to more single functions. Thanks for putting this out there for everyone and doing so much work.
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July 13th, 2021, 21:39 #7
Did a quick test, it is working great other than the individual long rest option (right click target click rest, long rest) does not remove the effect or lower it by 1. Only when you use the long rest for the whole CT.
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July 13th, 2021, 21:41 #8
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July 13th, 2021, 21:54 #9
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July 14th, 2021, 19:54 #10
Version Update. Fixed issue with individual long rest not decrementing exhaustion level. The max HP issue seems to be a conflict between a couple of other extensions. Looking into it.
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