DICE PACKS BUNDLE
  1. #1

    Spell attack and save miscalculations (5e)

    I noticed this error last month, though I'm not sure how long this issue has been going on. In both my campaigns (5e), the calculations for the spell attack rolls and DC saves are wrong. They automatically opt for "Group DC" rather than based on 8 + ability modifier + proficiency. This is true for existing spells and for new spells I add in.

    There are previous threads from years ago about this issue (https://www.fantasygrounds.com/forum...-Spell-Save-DC) but I can't find solutions. I use only official modules, no other extensions. Any recommendations?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,983
    Welcome to FG.

    The group in question is the spell group which should be set to the correct ability assuming the character has been created correctly. That being the case the spell save DCs will be correct. If you are not seeing this then check that you test in a new campaign without extensions. If you still see an error then can you provide some screenshots showing enough info to show that the calculation is incorrect.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Here is the automatic calculation of a new character in a new campaign, with only the 5E SRD modules loaded. The same exact issue occured when I added in the D&D Basic Rules.

    fg_spellmiscalc1.PNGfg_spellmiscalc1.PNGfg_spellmiscalc1.PNG

  4. #4
    The same is true for standard attacks as well - I believe the dagger is not calculating the dexterity modifier

    fg_spellmiscalc2.PNG
    Last edited by kasborg; June 24th, 2021 at 00:59. Reason: mistyped

  5. #5
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,426
    Blog Entries
    9
    Click on the little magnifying glass to the right of the Spell (Wizard) xxx bar/line. It should open up a window similar to the others, but will indicate what the ability modifier is for that group is. It will look something like this;
    Screen Shot 06-23-21 at 05.31 PM.PNG

    You can correct it there. But of more interest is how did this character get created? Drag and Drop or the Character Wizard or imported or...?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #6
    They were made with the character wizard. The same issue occurs if I drag and drop new spells into their character sheet once they're created.

  7. #7
    There was an issue where the ability was not getting set correctly for spell groups in the character wizard that should be fixed with the update on Tuesday. Are you still seeing the issue for newly created characters since then?

    Thanks,
    JPG

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in