DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073

    Release Updates for June 15th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Added] Number of uses to spell add automation.
    • [Added] Empty weapon fields now supported in WEAPON automation (code converts blank to space).
    • [Added] "Add to PC" button to chargen tracker grouped lists (Ancestry, Background and Class - not currently available for Heritages).
    • [Updated] Feat add automation now processes subset name within brackets.
    • [Updated] Migrated Ancestry and Class chargen lookups to grouped lists.
    • [Fixed] Ancestry ability character effect automation not linking to base ability.
    • [Fixed] PCROLL effects not updating result text if effect removed then re-added.
    • [Fixed] PCROLL - basic save damage not being applied correctly if cooldown [USED] indicator in ability title.


    Pathfinder 2 RPG - Pathfinder Lost Omens Character Guide (Pathfinder 2.0)
    • [Added] Source data to ancestry records


    Pathfinder 2 RPG - Pathfinder Advanced Player's Guide (Pathfinder 2.0)
    • [Added] Source data to ancestry and class records


    Pathfinder 2 RPG - Core Rules (Pathfinder 2.0)
    • [Added] Source data to ancestry and class records


    Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders (Pathfinder 2.0)
    • [Updated] Modified to use the new PF2 automation effects for special abilities
    • [Updated] Created dynamic lighting elements


    Tome of Beasts 2 (5E Compatible)
    • [Fixed] missing tokens
    • [Updated] module type to 'supplement'
    • [Fixed] incorrect paragraph formatting on Kobold War Machine
    • [Updated] to classic/Unity compatibility


    Rolemaster Classic (Rolemaster Classic)
    • [Added] Unconscious effect to 'D' 91-95 Electricity critical result in Spell Law
    • [Updated] Slash 'D' 86-90 Change Dying to 12 rounds in Arms Law
    • [Fixed] Apply button on Table Resolver sometimes gives incorrect results when near unmodified table values
    • [Fixed] Option 'Player: Show turn order' not updating the Combat Tracker when changing the option
    • [Fixed] Option 'View: Wound Categories' not updating the Combat Tracker when changing the option
    • [Updated] Apply button to show if a table result is select and provide chat message if there is not a target for the result
    • [Updated] Combat Tracker attacks and defenses to adjust better when the size changes


    FG Theme - Modern Dark Theme (Generic Add-ons)
    • [Fixed] Some ruleset icons not as visible as they should
    • [Fixed] Some ruleset fonts


    Pathfinder Roleplaying Game: Villain Codex (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] replaced special character to display formula properly, fixed some typo
    • [Added] special abilities coming from race (elf, dwarf, monster race), added detail of domain power (for cleric and druid), spelling out what they do in the special abilities tab, added bloodline abilities (write up) in the special ability tab. When needed, universal monster rules were detailed also. This is done to make the NPC entry clearer (requiring less looking up)


    D&D Unearthed Arcana (D&D fifth edition)
    • [Added] Mages of Stixhaven Article
    • [Fixed] Owlfolk darkvision trait


    D&D Classics: I1 Dwellers of the Forbidden City (D&D Classics - AD&D 1E/2E)
    • [Fixed] read only changed to read write


    Pathfinder RPG - Ultimate Wilderness (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] replaced special character with proper character
    • [Fixed] Some NPC atk
    • [Added] Special abilities from the universal monster rule (darkvision, low light etc) to the NPC stat to make referencing easier


    Pathfinder RPG - Book of the Damned (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] the name of the new monster presented in the book of the damned to follow the name convention established by paizo in the bestiary
    • [Fixed] NPC entry to reflect proper senses, and single attack
    • [Added] special abilities found in the universal monster rule, transcribed directly into the monster stat for easier reference


    Pathfinder RPG: Horror Adventures (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] some NPC entries, typo
    • [Added] Fleshed out the special abilities of NPC by adding universal monster rules (special ability) directly into the NPC statistics


    Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Updated] decided to link all the monster from the bestiary 1 used in the random encounter to the bestiary directly. The random encounter will only function properly with the bestiary 1 module loaded in fantasy grounds
    • [Fixed] npc stats (atk vs full attack)
    • [Added] special abilities: detailed all the special abilities (including those normally listed in monster rules) for easier reference


    Pathfinder RPG - Core Rules Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] added skills (they had been forgotten when parsed)


    D&D Guildmasters' Guide to Ravnica (D&D fifth edition)
    • [Fixed] Incorrect map
    • [Fixed] Actions on one NPC


    D&D Dungeon Master's Guide (D&D fifth edition)
    • [Fixed] Elven chain missing bonus
    • [Fixed] Missing occluder on one map


    D&D Princes of the Apocalypse (D&D fifth edition)
    • [Added] Lighting
    • [Fixed] Fathomer spellcasting trait


    Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
    • [Updated] Added additional automation scripts for the Boggard Scout, Warrior, and Swampseer.


    SWADE Vehicle Guide (Savage Worlds Adventure Edition)
    • [Fixed] Character Case on vehicle names
    • [Updated] Tables to use new vehicletoughness field
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder RPG (Ruleset)
    • [Fixed] Correct formula for factoring decrease with External Expansion Bays.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3
    Hotfixes

    Starfinder RPG (ruleset)
    • [Fixed] Shields appearing as 0 on PC ships when reloading campaign
    • [Added] Chat message when external expansion bays are placed on incorrect frame and number exceed base frame expansion bays.
    • [Fixed] Maneuverability not updating with change in Turning


    Dead Suns, Part 1, Incident at Absalom Station (Starfinder)
    • [Fixed] Added missing S6 thrusters to the Hippocampus PC Ship.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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