5E Product Walkthrough Playlist
  1. #1

    LFP 5e Classic Sunday Nights 6 PM Central Against the Elder Elemental God Level 16

    FG License: DM has FG Classic ultimate license so players only require the demo. Switching to Unity soon.
    Game System: D&D 5e
    Time Zone: Central (UTC-5)
    Day of week and time: Sundays 6:00 to 10:30 PM Central
    Openings: Two, next game 6/13
    Planned Duration & Frequency: Through Summer 2021 and we’ll see
    Term: Long-term campaign began at Level 1; currently at L16. Likely going to L20 and beyond.
    Text or Voice: voice
    Voice software used: Discord
    Will this be recorded and/or live streamed? No
    Roleplay & Combat mix: 40 RP/50 Combat/10 Lore
    Number of Players in game & needed: Currently have 3 players. Halfling Paladin 15/Rogue 1 (Water); Half-Orc Barbarian 16 (Earth); Elf Rogue 11/Fighter 5 (Air). Seeking: Ranger or Ranged Fighter for Fire Elemental Champion; Wizard/Sorcerer for
    Character starting level & equipment: Level 16 with suitable items subject to approval.

    • Role One Archer with an artifact quiver (Bow/ Crossbow) that can cast Meteor Swarm on occasion and a Ring of Fire Elemental Command.


    • Role Two is a Controller (Wizard/Sorcerer preferred) who will have a ring of Qarroshi Summoning (similar to Djinni, but stronger in combat) and a Weapon TBD.

    84 Ability points (18/18/18/10/10/10 or any combination) plus racial bonuses to start.
    Character restrictions: No book restrictions, but evil won’t fit in. Multiclassing encouraged. "Luck favors the prepared."
    Details of your scenario: Tharizdun, the Chained God, threatens to escape the prison the gods locked him in thousands of years ago. Every couple of centuries, the bonds loosen and woes visit the world. A dedicated group of mortal champions rises to challenge Tharizdun’s return. The champions seek to assemble a full set of Rings of Elemental Command to challenge the Princes of Elemental Evil. They also look to gather the Weapons of Might, five artifacts of immense power, to perhaps fight Tharizdun itself. Location is the World of Greyhawk, originally Ghosts of Saltmarsh, but progress has included the Slavers Series and now Against the Giants seeking the next Weapon and the Ring of Air Elemental Command. Get used to a lot of dice flying around as the characters that have their Weapons can mete out over 100 HP of damage per round. As the world is beset by evils near and far, it’s a race to assemble the items and keep Tharizdun from breaking free. Interested? Message and let's talk.

  2. #2
    Interesting. My best friend and I looking for a higher level game. He plays rangers. I play Wizards (that happen to focus on control). Sundays also work for us. A perfect fit, perhaps?
    Ultimate License Holder

  3. #3
    Slots fill. Thank you!

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