5E Character Create Playlist
  1. #1

    Join Date
    Apr 2007
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    Mississippi, USA
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    Release Updates for June 8th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill (Pathfinder 2.0)
    • [Updated] Modified to use the new PF2 automation effects for special abilities
    • [Updated] Created dynamic lighting elements


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Fixed] Spell trait filters not working correctly for comma separated traits.
    • [Fixed] Issue with ITEM automation not working in class features and feats.
    • [Fixed] PCROLL effects wouldn't clear if there were no results stored.
    • [Fixed] Spell class Item and Misc modifier wouldn't apply attack rolls. TODO: properly code ITEM modifier bonus type.
    • [Added] MOVEMENT automation.
    • [Added] SIZE PC automation.
    • [Added] OFF switch for [EFFECT use...] automation
    • [Added] Range option to WEAPON automation.
    • [Updated] Effect start/end wording changed from round to turn.
    • [Updated] All "add" automation should now be case insensitive (for "add").
    • [Updated] Chat version set to release date and R18d


    Lankhmar: City of Thieves (Savage Worlds)
    • [Fixed] Casting Modifier fields on Power record


    Rolemaster Companion I (Rolemaster Classic)
    • [Fixed] Rolemaster Companion 1 - Bladerunes spell list
    • [Fixed] Rolemaster Companion 1 - Entity Mastery - Familiar spell name
    • [Fixed] Rolemaster Companion 1 - Adrenal Focus spell list
    • [Fixed] Rolemaster Companion 1 - Alchemical Preparations - Crucible II spell name


    Rolemaster Classic (Rolemaster Classic)
    • [Updated] Character Law RR Table
    • [Updated] Spell Law Base Spell Attack Table
    • [Fixed] Arms Law D Slash 96-99 result from dying 12 rounds to 3 rounds
    • [Added] A Resolve button to the stack entries on the Table Resolver
    • [Added] Apply button to the Table Resolver to automatically apply the selected result to the target when a table cell is selected and there is a target
    • [Added] Attacker Name and Link fields to the Table Resolver which accepts drops with table results
    • [Added] Defender Name and Link fields to the Table Resolver which accepts drops with table results
    • [Added] Critical Modification description for the defender on the Table Resolver
    • [Added] A Mod field on the Table Resolver which applies the modifier to the dice dropped on the result table to handle criticals reduced below severity ‘A’
    • [Added] Apply the fumble results to the attacker when using the Apply button on the Table Resolver
    • [Added] Automatically open result tables if any when using the Apply button on the Table Resolver
    • [Added] Attacker Effects (bonuses to next attack) on the critical tables will be applied to the attacker when the result is dropped or applied to the
    • [Updated] Base Spell Attack Table drag results apply a RR modifier for the next RR roll
    • [Updated] RR Table drag results apply a RR Target Number effect for the next RR roll that is used to determine success of the RR
    • [Added] Stats, RRs and PP to NPCs
    • [Added] NPC immunity for stun and bleeding which show an IMMUNE message when applying those effect to the NPC
    • [Added] Arms Law Optional Rule 14: 'Must Parry' as Stun that can be used to include must parry results for the NPC Immunity to stun
    • [Updated] Sorting on combat tracker attacks and defenses to match PC and NPC sheets
    • [Fixed] Sorting on the Combat tab for unidentified images so it doesn't sort using the real name
    • [Fixed] Errors when resolving attacks with nil values in the table resolver
    • [Fixed] Script execution error: [string "armor_mm_skilldropdown"]:4: attempt to call field 'ManeuveringInArmorSkillList' (a nil value)
    • [Fixed] Effects showing in chat if set to GM only


    2E Ruleset (2E Compatible)
    • [Fixed] Cast interruption effects
    • [Fixed] Non/Weapon prof advancement rate


    Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
    • [Updated] Modified to use the new automation method for abilities
    • [Updated] Improved LOS occluders and created dynamic lighting map elements


    WOIN (WOiN)
    • [Updated] Armour/Weapons on the Inventory will now show all the fields when the shortcut link is clicked
    • [Updated] Homelands can now be overridden by NEW/NOW
    • [Updated] Desktop Panels updated
    • [Added] Button_sizeup/sizedown added to WOIN/NEW


    N.E.W. (WOiN)
    • [Fixed] Added Acid damage type to allow immunity to be shown in the CT.
    • [Added] Any Skill tick box, now added to Homelands
    • [Fixed] Any skill when unticked would allow skills to be dragged in, but wouldn't show
    • [Fixed] CT headers all align when resizing the window
    • [Updated] CT headers now work with the special characteristic when resizing the window
    • [Updated] Changed the size of the 'Visible' icon in the CT. This now stops it from affecting the Token.
    • [Fixed] Health and PSI Points reset tooltips are now correct
    • [Updated] Options window. Layout was affected by recent major CoreRPG changes
    • [Updated] Modifiers window. Layout was affected by recent major CoreRPG changes
    • [Updated] Changed version to be inline with another FG products showing ISO date stamp YYYY-DD-MM.


    Starfinder RPG - Dawn of Flame AP 1: Fire Starters (Starfinder)
    • [Fixed] Statblocks and treasure parcel issue.


    Rippers Resurrected: Player's Guide (Savage Worlds)
    • [Added] Reference Manual


    Deadlands: The Weird West: Horror at Headstone Hill (Savage Worlds)
    • [Added] Map Pins
    • [Added] Establishments
    • [Added] Encounters


    Starfinder RPG - Against the Aeon Throne AP 1: The Reach of Empire (Starfinder)
    • [Updated] Ship items to SOM update


    Starfinder RPG - Dead Suns AP 6: Empire of Bones (Starfinder)
    • [Updated] PC Ship and ship items to SOM update


    Starfinder RPG - Dead Suns AP 5: The Thirteenth Gate (Starfinder)
    • [Updated] PC Ship to SOM update


    Starfinder RPG - Dead Suns AP 4: The Ruined Clouds (Starfinder)
    • [Updated] PC Ship to SOM update


    Starfinder RPG - Dead Suns AP 3: Splintered Worlds (Starfinder)
    • [Updated] PC Ship to SOM update


    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Added] Party Sheet Ships Tab On the Party Sheet there's now a Ships Tab. The Referee can drag your Ship into it and from there you'll see a list of Crew List and some basic ship data
    • [Added] Party Sheet Ships Tab Crew. Drag your PC onto the Crew List and they'll appear, defaulting to Passenger
    • [Added] PC Ships Tab. On the PC sheet you'll now have your own Ships Tab. On this you'll have your access to the Crew Role (and can change it here), plus the Ships Actions, click the 'View' next to the Ship you want to interact with
    • [Added] Party Sheet Ships Tab Crew. The Referee can also drag NPCs onto the Crew List, those NPC's have a 'details' button to the right of their name/role, click this for a Mini-NPC sheet
    • [Fixed] Subdermal Armour. The bug with Subdermal Armour has been fixed
    • [Fixed] SCT. Fixed the bug with NPC attacks/damage not being acted on since CoreRPG ActorManager changes
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Mutants and Masterminds 3E (Ruleset)
    • [Fixed] Active Defenses factored with Defenseless effect


    Starfinder RPG (Ruleset)
    • [Added] Maneuverability set by turning number
    • [Fixed] Adding external bays did not change turning/maneuverability of ship
    • [Fixed] adding items to parcels adds an extra item
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3

    Hotfixes



    Vampire the Masquerade 5e (Ruleset)
    • [Fixed] Error when adding clan to character sheet.


    Starfinder RPG (Ruleset)
    • [Fixed] PC Ship's turning does not change when added external expansion bays.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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