Thread: adding an attack table
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September 21st, 2021, 00:23 #1
- Join Date
- Aug 2015
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- 79
adding an attack table
if i want to add a new attack table (explosives from alchemy law) is it easier to create its own module like i did with adding a critical table or should i modify one of the modules that's in the game already by simply adding the lines of code for the new attack table?
i am paranoid about modifying anything.
if i simply create another module, is there an example of this code somewhere?
as always, any help is appreciated.
thanks.
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September 21st, 2021, 11:45 #2
You can create its own module or put it in the same module as the critical tables. If you're worried about breaking the existing module then just take a copy.
I'm not sure if there's an example of the code online, but when I put my own attack tables together, I rummaged through the XML in the Arms Law module. If you take a copy of RMCArmsLaw.mod, change it to a zip file, extract and open the client.xml file then try searching for <ALT-01> - this should take you to the start of the block with the attack tables, and should hopefully show you what you need to put your own tables together.
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September 21st, 2021, 17:50 #3
- Join Date
- Apr 2011
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- 2,256
Hi steff,
I haven't created a post about creating the attack tables. It follows the same basic process as the result tables but there are a few differences. Use a table from Arms Law as an example like QuirkyBirky mentioned. You can add them to your critical module just as another entry in the <RMTables> section.
Please let me know if you have any questions.
Thanks,
Dakadin
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