Thread: automating belt of good health
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June 6th, 2021, 13:32 #1
- Join Date
- Dec 2019
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- 46
automating belt of good health
Hi all
I'm trying to automate the belt of good health so that it gives +4 hp when worn. I tried [EFFECT equip HP misc +4] as can be seen in the screenshot below and it shows up in de characters effect tab but it does not affect the HP of the character.
Next I tried [HP misc +4] and this adds hp the first time you add the item to the character but when you cycle through the states of the item (unworn, worn, equiped) it will continually remove 4 hp from the character which is not the goal.
Can anyone help me point out my mistake and help me come up with the proper syntax?
hp misc.PNG
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June 6th, 2021, 15:10 #2
I don't think automation has been fully added to items as yet. And even if it has I don't think there is an effect that adds to hit points only heals and temporary hit points. You'd probably be looking at the EFFECT keyword (if I'm reading the documentation properly) and if would go something like EFFECT: equip {effect to be applied here}. There isn't as I say an effect which could be applied between the curly brackets to apply an effect to give additional hit points.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 6th, 2021, 18:22 #3Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 7th, 2021, 08:15 #4
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- Dec 2019
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Thank you!
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