Thread: Ruleset Updates
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June 2nd, 2021, 19:57 #1
Ruleset Updates
6/1/2021
- [Fixed] Clipped column header on Background tab of character sheet.
- [Fixed] Corrected tooltip on Background Add button.
- [Fixed] Incorrect calculation of PD when character sheet first opened.
- [Fixed] DMGO effects are now correctly applied at the END of the actor's turn.
- [Removed] Senses control from NPC sheet.
- [Updated] Beginning the process of breaking this ruleset away from the 4E ruleset. No visible changes at this time, just restructuring of windowclass definition hierarchy.
- [Fixed] Various editorial changes in 13th Age Core Rules module.
- [Added] Category (melee vs. ranged), Range (for ranged weapons), and missing subclasses for weapons in Core Rules module. Category and Range not visible in UI yet, this was just an internal data change in preparation for future UI changes.
Last edited by darrenan; June 22nd, 2021 at 19:30.
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June 22nd, 2021, 19:29 #2
v6/22/2021
- [Fixed] NPC sheets are resizable again.
- [Added] Ported GlobalDebug framework from PF2 ruleset into 13A and adding scoping functionality.
- [Fixed] Ongoing damage was either not applied at all, or applied at the wrong time.
- [Fixed] Incorrect labels for PD and MD on the combat tab of the character sheet.
- [Fixed] Ability control in backgrounds tab not updating correctly.
- [Fixed] Level/role control on NPC sheet clipping when text gets long.
- [Fixed] Incremental Advances label on main tab of character sheet extending past frame boundaries.
- [Fixed] Background list items were clipping controls in the window.
- [Fixed] Cleaned up odd behavior in the interaction between the backgrounds tab on the character sheet, and the backgrounds tab in the party sheet. They are no longer as tightly linked as they once were.
- [Added] 4E skill challenge window replaced with a skill/background window for triggering skill/background tests to one or multiple players at the same time, and allowing them to select the background to use.
- [Updated] More 4e ruleset dependency-breaking.
- [Removed] Unused link control in background items.
- [Added] Drag/drop information added to races in core rules module.
- [Added] Races and classes added to sidebar along with race and class window classes.
- [Added] Drop/drop race assignment now supported in character sheet. Supports changing race via drag/drop as well.
- [Added] Drag/drop information added to classes in core rules module.
- [Added] Drag/drop character leveling initial work. Still in-progress, not yet enabled.
Last edited by darrenan; July 30th, 2021 at 21:37.
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July 30th, 2021, 21:36 #3
v07-30-2021
- [Fixed] nil reference script errors when using powers from the character sheet.
- [Fixed] Warning about missing script file.
- [Fixed] Warnings about out-of-range values in "tabs" and "desktop" frames.
Last edited by darrenan; July 30th, 2021 at 21:40.
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August 11th, 2021, 19:41 #4
v2021-08-17
- [Fixed] A bunch of user interface adjustments to remove clipping of controls and references to inexistent controls.
- [Fixed] Reinstate script that was accidentally deleted related to the new background checks UI.
- [Fixed] The Icon and Relations lists, and icon details window class, all now use the same database field as the display name. Fixed sorting of Relations list. Icon descriptions are now formattedtext fields and previous string contents
- will be automatically converted/migrated.
- [Added] More work merging 4E stuff up into 13th Age. Getting closer to severing that inheritance dependency.
- [Fixed] Reference manual now has a search box again.
- [Added] Added level metadata to spells and other level-dependent abilities in the core rules module. Not yet visible in UI, but will eventually be used to organize abilities on the character sheet.
- [Updated] Attack roll output to the chat window now indicates the value of the escalation die added to the roll.
- [Updated] Updated ruleset version to v2021-08-17.
- [Fixed] Temp HP fixes. Keep-highest stacking now works per the rules. Temp HP is now cleared when initiatives are rolled or cleared.
Last edited by darrenan; September 24th, 2021 at 19:35.
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September 2nd, 2021, 15:50 #5
v2021-09-07
- [Added] The 13th Age Ruleset now directly sits on top of CoreRPG without D&D 4E in the middle. There are still some 4E-isms scattered throughout the ruleset and these will be changed and/or removed over time in subsequent updates.
- [Fixed] In some cases the power category headers would not update correctly when a new power was dropped into the power list.
- [Fixed] An effect marked as expire at end of turn ("END") will now correctly expire even if there is another actor at the same initiative count.
- [Fixed] Duration field for effects was not anchored correctly.
- [Fixed] The Icons view in the party sheet would not update correctly when the icons were changed on a PCs character sheet.
- [Fixed] The effect duration control was not cycling when clicked.
- [Fixed] Clicking the 'Add' button to add a power to an NPC sheet would generate a script error.
- [Fixed] When the 'Rally' power is auto-created on a character sheet, it will now also get a Heal action button.
Last edited by darrenan; September 24th, 2021 at 19:35.
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September 23rd, 2021, 16:01 #6
v2021-09-27
- [Added] Mook support! When populating the combat tracker from an encounter containing mooks a separate NPC is created for tracking the pool of HP for the mob. All damage inflicted upon individual mooks is accrued to the mob. Individual mooks have 1 hp. Note that this currently only works when populating the combat tracker from an encounter. Directly dropping a mook into the combat tracker from an NPC record will not create the mob, and the mook will be treated as a normal creature.
- [Fixed] The 'Lv Bon' controls in the Defenses section of the character sheet combat tab are now readonly. The only place to change level and level bonus is on the main tab now.
- [Fixed] PD values showing correctly again in the party sheet.
- [Added] Attacking a creature with the 'invisible' effect will now trigger a 50% miss chance roll, per the core rules p. 172.
- [Removed] Support for the following conditions/effects: Cover, concealment, combat advantage, jagged. These are all hold-overs from 4E and not part of the 13th Age rules.
- [Fixed] The failed death saves control on the main tab of the character sheet is now working correctly again. If automatic saves are turned on, this control will tick up on each failed death save and clear itself on a successful death save and recovery.
- [Added] Rolling a background check from the party sheet will now include the ability score used for the check in the chat window output.
- [Added] In the host side CT, display the name of the mook mob that each mook belongs to.
- [Fixed] Set the 'active' control invisible for mook mob NPCs.
- [Fixed] Multiple mook mobs of the same type in the combat tracker should now get unique numbers.
- [Fixed] The mobname control wasn't getting properly updated immediately after populating from the encounter.
Last edited by darrenan; September 28th, 2021 at 00:08.
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September 28th, 2021, 00:08 #7
v2021-10-01
- [Fixed] Removed an unconditional debug string.
- [Fixed] Fix control names preventing PD and MD from displaying correctly in the CT.
- [Removed] NPCs no longer have a 'recoveries' field in CT entries.
- [Updated] The count of mooks remaining in a mob is no longer stored in the database. It is computed and updated when the mob health changes. Only mob health and mook hp are tracked in the DB, everything else can be derived from that.
- [Fixed] Host-side combat tracker entry layout issues.
- [Added] Refactor the controls for heal action details to use relative positioning. Add new 'Max' numberfield to support healing potions. Add the logic to enforce the value entered into the Max control.
- [Updated] Change the heal stat multiplier controls from button_iconcycler to button_stringcycler in order to make it obvious those controls are there. Display '1x' by default.
- [Updated] Change 'Enc' effect expiration to 'Battle' to reflect 13th Age terminology.
- [Added] Double-clicking on the token of a mook mob in the combat tracker will center the image on the mooks in that mob and adjust the zoom factor so that they are all visible.
Last edited by darrenan; October 1st, 2021 at 02:11.
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