Thread: Better Combat Effects
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April 24th, 2023, 16:14 #641
Version Update: 4.14
Fixed: Change State Remove on end of turn needed some tweaking
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April 27th, 2023, 23:20 #642
Version Update 4.15
Under the Hood: Performance improvement on change turn
Fixed: More descriptive labels for ongoing damage and ongoing regen
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May 5th, 2023, 00:46 #643
Getting the below error. Note, I have removed BCE from my extensions folder so it reloaded it.
[5/4/2023 7:43:07 PM] [ERROR] Script execution error: [string "BetterCombatEffects:..tion_core_dnd_bce.lua"]:8: attempt to index global 'PowerActionManagerCore' (a nil value)If you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
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May 6th, 2023, 16:14 #644
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May 6th, 2023, 20:43 #645
- Join Date
- Apr 2023
- Posts
- 1
Hi, i tried to write the "Protective link" effect from the Gem Stalker(Monster manual 5e) in this way : "Protective Link; DMGR: 3d6; DMGRT". The effect should be removed after the atk dmg (for the DMGRT tag) but instead is removed ONLY when the damage is greater than the dmg resistance. Editing the effect in the traker and selecting "One roll" in the list of effects works. Is this a bug or i'm missing something?
Last edited by Henix; May 6th, 2023 at 20:47.
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May 6th, 2023, 20:54 #646
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May 6th, 2023, 21:29 #647
Here is the log:
[5/6/2023 4:13:54 PM] FGU: v4.3.8 ULTIMATE (2023-04-27)
[5/6/2023 4:13:54 PM] OS: Windows 10 (10.0.19045) 64bit
[5/6/2023 4:13:54 PM] GRAPHICS: NVIDIA GeForce GTX 960 : 4053
[5/6/2023 4:13:54 PM] UI SCALE: 0.9
[5/6/2023 4:13:54 PM] USER:
[5/6/2023 4:13:54 PM] Launcher scene starting.
[5/6/2023 4:15:43 PM] Daily session backup created.
[5/6/2023 4:15:43 PM] Starting cloud server mode.
[5/6/2023 4:15:44 PM] Game server started.
[5/6/2023 4:15:44 PM] Launcher scene exiting.
[5/6/2023 4:15:44 PM] Match successfully created on lobby.
[5/6/2023 4:15:44 PM] Tabletop scene starting.
[5/6/2023 4:15:44 PM] CAMPAIGN: Into the Depths
[5/6/2023 4:15:44 PM] RULESET: 5E
[5/6/2023 4:15:44 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PRIVATE]
[5/6/2023 4:15:56 PM] MEASURE: RULESETS LOAD - 11.2270232 - 5E
[5/6/2023 4:15:56 PM] [WARNING] windowclass: Window class (advanced_effect_editor) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [utility/utility_effects_advanced.xml]
[5/6/2023 4:15:56 PM] [WARNING] windowclass: Window class (advanced_effect_editor_main) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [utility/utility_effects_advanced.xml]
[5/6/2023 4:15:56 PM] [WARNING] windowclass: Window class (power_action_editor_effect) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [campaign/record_power_roll.xml]
[5/6/2023 4:15:56 PM] [WARNING] windowclass: Window class (power_action_editor) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [campaign/record_power_action.xml]
[5/6/2023 4:15:56 PM] MEASURE: EXTENSIONS LOAD - 0.1668429 - 1
[5/6/2023 4:16:16 PM] MEASURE: MODULE LIST BUILD - 20.5828507 - 83
[5/6/2023 4:16:17 PM] MEASURE: REFRESH IMAGE ASSETS - 0.1140744
[5/6/2023 4:16:17 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.1400763
[5/6/2023 4:16:39 PM] MEASURE: REFRESH TOKEN ASSETS - 22.554989
[5/6/2023 4:16:39 PM] MEASURE: ASSET LIST BUILD - 22.8111601
[5/6/2023 4:16:42 PM] MEASURE: LOAD - PART 1 - 58.1313505
[5/6/2023 4:16:44 PM] [ERROR] Script execution error: [string "BetterCombatEffects:..tion_core_dnd_bce.lua"]:8: attempt to index global 'PowerActionManagerCore' (a nil value)If you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
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May 6th, 2023, 21:41 #648
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May 6th, 2023, 21:56 #649
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May 7th, 2023, 00:49 #650
Version Update: 4.16
Fixed: Change State encoded to CT when loaded from module via Equipped Effects or similar extension
Fixed: Chance template name collision with Random Encounter Generator extension
Changed: DMGR with an empty filter will assume all. all is no longer required for all
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