Thread: Better Combat Effects
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March 1st, 2023, 00:56 #621
Version Update: 4.7
Fixed: PFRPG tag STACK code missed in refactor
Fixed: On add tags not doing something when target is self
Fixed: Tags without modifiers not processing
Fixed: STURNRE/STURNRS needs adjusting with refactor
I'll try to get to the effect builder stuff this weekend, that will take a little more time but wanted to get these fixes out that affect gameplay.
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March 1st, 2023, 19:20 #622
- Join Date
- Dec 2020
- Posts
- 2
My group has just started playing again after a couple weeks away and have noticed that saves are not rolling for effects (i.e. SAVEA, SAVEE etc). No error message comes up in the log but nothing seems to happen, we're playing Pathfinder 1e and can confirm that I've updated to the most recent version and have tried it on a new campaign with no other extentions loaded.
The other effects that dont roll a save (like DMGOE) seem to be working fine tho.
Btw I love your work on this
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March 2nd, 2023, 01:47 #623
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March 2nd, 2023, 09:17 #624
- Join Date
- Dec 2020
- Posts
- 2
Thanks for the quick reply
Strange...heres an example of one that was working a few weeks ago - SAVEDMG: 1d8 acid; SAVEA: reflex 18 (R)
Must be something my end
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March 3rd, 2023, 00:12 #625
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March 4th, 2023, 21:46 #626
Version Update: 4.8
Fixed: PFRPG added back saves ability to be long form or shortform. Long form is deprecated
Fixed: Cleaned up effects builder support
More DB calls cleanup
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March 8th, 2023, 03:34 #627
Version Update: 4.9
Feature: Added DUR so the effect duration can be set on add
Fixed: SAVEDMG not working if effect is disabled before damage is calculated
Changed: TURNRS, TURNRE will remove if effect disabled
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March 17th, 2023, 05:58 #628
- Join Date
- Dec 2004
- Posts
- 208
I'm trying to add an effect that would lower the DC of an actor's spells (because this is how exhaustion will work in D&D 6e). Is there a way BCE can help me do that? I've tried messing around with DC and SDC effects on the Combat Tracker, but I cannot get it to work so far. Thanks!
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March 17th, 2023, 09:40 #629
- Join Date
- Dec 2004
- Posts
- 208
Never mind. I found an extension that covers this specifically. Thanks anyway!
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March 18th, 2023, 11:29 #630
- Join Date
- Jul 2018
- Posts
- 35
Hey rhagelstorm,
i am implementing a rune smith in a D&D 4e game. They have a so called runestance. An offensive one and a defensive one, if one is active the other is deactivated. I tried to use the EXPIREADD function but it does not cancel the other stance. I am probably missing something simple.
I created two effects:
Rune Stance of Destruction; AURA: 1 foe; DEF: -1; EXPIREADD: Rune Stance of Protection
and
Rune Stance of Protection; AURA: 1 ally; RESIST: 2; EXPIREADD: Rune Stance of Destruction
Any help would be appreciated
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