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  1. #521
    Quote Originally Posted by rhagelstrom View Post
    Version Update: 2.48
    Fixed: EXPIREADD adding twice....again
    Fixed: Rare script error with ongoing saves
    Fixed: Potential script error with experimental parsing
    Added: Save icon for save messages output to chat
    Added: (5E) Option to add or not add prone to unconscious NPCs with Undead Fortitude trait
    Documentation update
    Thanks, that did get rid of the doubling-up on EXPIREADD for me. I'm still having another issue with it though - when I create a chain of EXPIREADD effects they all get added at once. I'm trying to create an 'automated' version of the Heat Metal spell that does increasing damage over a couple rounds and then decreasing damage over a couple more rounds. These are the chain of events (all 1 round duration):

    Heat Metal; EXPIREADD: Heat Metal R2 (note: no damage is done on the first round)
    Heat Metal R2; DMGA: 1d4 fire; EXPREADD: Heat Metal R3
    Heat Metal R3; DMGA: 2d4 fire; EXPREADD: Heat Metal R4
    Heat Metal R4; DMGA: 2d4 fire; EXPREADD: Heat Metal R5
    Heat Metal R5; DMGA: 2d4 fire; EXPREADD: Heat Metal R6
    Heat Metal R6; DMGA: 1d4 fire; EXPREADD: Heat Metal R7
    Heat Metal R7; (note: no damage is done on the last round of the spell)

    When the first EXPIREADD triggers, it throws on the next 6 effects all at once.
    Last edited by timberbeast; July 21st, 2022 at 04:53.

  2. #522
    Quote Originally Posted by Epitaph View Post
    Would there be any reason why SAVEONDMG effects would be ignoring effects/abilities that should grant the target advantage on the save?
    I can't reproduce. Can you post more information such as the SAVEONDMG effect as well as the effect/ability that should be granting the target advantage? Thanks

  3. #523
    Quote Originally Posted by timberbeast View Post
    Thanks, that did get rid of the doubling-up on EXPIREADD for me. I'm still having another issue with it though - when I create a chain of EXPIREADD effects they all get added at once. I'm trying to create an 'automated' version of the Meat Metal spell that does increasing damage over a couple rounds and then decreasing damage over a couple more rounds. These are the chain of events (all 1 round duration):

    Heat Metal; EXPIREADD: Heat Metal R2 (note: no damage is done on the first round)
    Heat Metal R2; DMGA: 1d4 fire; EXPREADD: Heat Metal R3
    Heat Metal R3; DMGA: 2d4 fire; EXPREADD: Heat Metal R4
    Heat Metal R4; DMGA: 2d4 fire; EXPREADD: Heat Metal R5
    Heat Metal R5; DMGA: 2d4 fire; EXPREADD: Heat Metal R6
    Heat Metal R6; DMGA: 1d4 fire; EXPREADD: Heat Metal R7
    Heat Metal R7; (note: no damage is done on the last round of the spell)

    When the first EXPIREADD triggers, it throws on the next 6 effects all at once.
    Probably easier to use two effects with the second one having the appropriate duration and ongoing damage.
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  4. #524
    Quote Originally Posted by rhagelstrom View Post
    I can't reproduce. Can you post more information such as the SAVEONDMG effect as well as the effect/ability that should be granting the target advantage? Thanks
    Oh yeah, the effect being applied to the target of the attack is:
    "SAVEONDMG: STR [SDC]; SAVEADD: Prone"

    The target is raging:
    "Rage; ADVCHK: strength; ADVSAV: strength; DMG: 2, melee; RESIST: piercing, slashing, bludgeoning"

    After taking the damage, the Strength Save only rolls once. If I force the target to make a save via the normal casting button, FG still registers the advantage.

  5. #525
    Quote Originally Posted by timberbeast View Post
    Thanks, that did get rid of the doubling-up on EXPIREADD for me. I'm still having another issue with it though - when I create a chain of EXPIREADD effects they all get added at once. I'm trying to create an 'automated' version of the Meat Metal spell that does increasing damage over a couple rounds and then decreasing damage over a couple more rounds. These are the chain of events (all 1 round duration):

    Heat Metal; EXPIREADD: Heat Metal R2 (note: no damage is done on the first round)
    Heat Metal R2; DMGA: 1d4 fire; EXPREADD: Heat Metal R3
    Heat Metal R3; DMGA: 2d4 fire; EXPREADD: Heat Metal R4
    Heat Metal R4; DMGA: 2d4 fire; EXPREADD: Heat Metal R5
    Heat Metal R5; DMGA: 2d4 fire; EXPREADD: Heat Metal R6
    Heat Metal R6; DMGA: 1d4 fire; EXPREADD: Heat Metal R7
    Heat Metal R7; (note: no damage is done on the last round of the spell)

    When the first EXPIREADD triggers, it throws on the next 6 effects all at once.
    Wouldn't replacing DMGA with DMGO do the trick here?

  6. #526
    Quote Originally Posted by Epitaph View Post
    Oh yeah, the effect being applied to the target of the attack is:
    "SAVEONDMG: STR [SDC]; SAVEADD: Prone"

    The target is raging:
    "Rage; ADVCHK: strength; ADVSAV: strength; DMG: 2, melee; RESIST: piercing, slashing, bludgeoning"

    After taking the damage, the Strength Save only rolls once. If I force the target to make a save via the normal casting button, FG still registers the advantage.
    See it now, I'll get it in the next update.

  7. #527
    Awesome, I appreciate the quick response

  8. #528
    Quote Originally Posted by Epitaph View Post
    Awesome, I appreciate the quick response
    Actually tracking this down, this is a ruleset bug so it'll take a little longer. I'll report it.

  9. #529
    Version Update 2.49
    Fixed: Ongoing saves conflicting with BIDI extension
    Fixed: Ongoing saves not taking into account save filter
    Code cleanup

  10. #530
    Version Update: 2.50
    5E Fixed - Support for Advanced Effects not working as intended
    5E Support - Untrue Effects

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