Thread: Better Combat Effects
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June 17th, 2022, 20:28 #511
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- Jul 2020
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- 52
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June 25th, 2022, 22:10 #512
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- Jul 2020
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Is there a way to do ongoing damage where the hit dice of damage is based off caster level? For example a spell that does 1d6 dice of damage per caster level. I can do it with a spell action easy enough, but can't seem to duplicate that in an effect.
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June 26th, 2022, 00:16 #513
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June 30th, 2022, 19:56 #514
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- Jul 2020
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Hmm, I'm still getting the duplicated effects with EXPIREADD in my 3.5E campaign. Here's the sequence for a spell called Red Tide (a player is nauseated for 1 minute, and when that ends they are supposed to make a Fort save, with failure causing d6 in STR damage):
Nauseated; EXPIREADD: Red Tide Check
Red Tide Check; SAVEA: fortitude 22 (R); SAVEADD: Red Tide
Red Tide; STR: [-1d6]; STACK
When the Nauseated effect ends, it's adding Red Tide Check twice, rolling two saves, and then adding the Red Tide effect for each failed save...so you could end up with -1d6 STR twiceLast edited by timberbeast; June 30th, 2022 at 19:59.
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July 3rd, 2022, 23:47 #515
Version Update: 2.48
Fixed: EXPIREADD adding twice....again
Fixed: Rare script error with ongoing saves
Fixed: Potential script error with experimental parsing
Added: Save icon for save messages output to chat
Added: (5E) Option to add or not add prone to unconscious NPCs with Undead Fortitude trait
Documentation update
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July 4th, 2022, 21:12 #516
Is it possible for you to expand support to the Starfinder ruleset?
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FG Discord - Lord_Ulric
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Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
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July 5th, 2022, 01:14 #517
I can give it a look but no promises. Maybe I should take a star finder class at FGA first.
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July 5th, 2022, 03:00 #518FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
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July 7th, 2022, 06:59 #519
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- May 2020
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Would there be any reason why SAVEONDMG effects would be ignoring effects/abilities that should grant the target advantage on the save?
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July 8th, 2022, 22:02 #520
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