Thread: Better Combat Effects
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May 31st, 2022, 22:06 #501
What do you mean by it not being a targetable tag?
This is what we're trying to get working:
"When a creature receives damage from your destructive blast, it suffers a -1 penalty on all saving throws against your destructive blasts until the end of your next turn. This penalty stacks with itself if a target is damaged by your destructive blast more than once in a round."
It creates a -1 penalty against the blasts of the one who created it, and it should go away at the END of the CREATOR'S next turn. The IFT is important because the penalty is only against the creator's blasts (all of their saves come from their blasts so we just give the creator a 'WHATEVER' custom condition that it checks for), it shouldn't affect saves against anything else.
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May 31st, 2022, 23:31 #502
https://www.fantasygrounds.com/wiki/...p/3.5E_Effects
All the tags with (T) are targetable
You should be able to pull out the STURNRE and put it in front of the IFT if the rest is working for you. You might also need STACK in the effect if stacking is needed
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May 31st, 2022, 23:41 #503
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May 31st, 2022, 23:56 #504
Version Update: 2.46
Fixed - Duplicate effects added on expire
Fixed - Savemods not working for ongoing saves
Fixed - Rest tags not working for NPCs
Fixed - Ongoing Saves incorrectly built with Effects Builder
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June 1st, 2022, 14:34 #505
- Join Date
- Nov 2020
- Posts
- 25
Hi, thank you for all the wonderful work.
I think there is a new bug, when i try to get a saving throw it always return as "0". For NPC and PC as well.
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June 1st, 2022, 19:53 #506
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June 1st, 2022, 21:32 #507
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June 11th, 2022, 23:45 #508
Version Update: 2.47
Compatibility - 5E/3.5E - Ongoing saves can be written as SAVE***: (N) [ability] or SAVE***: [ability] (N)
*If you use BCEG the above will not work. There is some rework that needs to be done.
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June 17th, 2022, 20:18 #509
- Join Date
- Jul 2020
- Posts
- 52
Is there a way to roll an ongoing save at the start of the actor's turn that applied the effect?
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June 17th, 2022, 20:23 #510
You can only do this with BCEG version. It would be SSAVES instead of SAVES.
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