Thread: Better Combat Effects
-
May 8th, 2022, 15:40 #481My extensions for 3.5e and Pathfinder
Bug reports please here
-
May 8th, 2022, 17:25 #482
Version update: 2.42
Fixed - Script error -X 3.5E/4E
-
May 10th, 2022, 16:29 #483
Version update: 2.43
Fixed - Apply type not transfered from custom effects list when tags that add effect fire
-
May 14th, 2022, 03:59 #484
- Join Date
- Jul 2020
- Posts
- 52
I can't seem to get an effect added after an IFT. When I use this:
TDMGADDS: confusion
it works fine - adds the custom confusion effect to the target that caused the damage to the PC. When I try this:
IFT: ALIGN(lawful);TDMGADDS: confusion
it won't add the effect to the target that caused the damage (yes, the attacker was lawful, so the IFT fired)
3.5e ruleset, not using any other extensions. BCE and FGU both at latest version.
-
May 18th, 2022, 05:32 #485
Version update: 2.44
Support for Effect Builder Extension by @SoxMax (5E/3.5E/PFPRG)
Fixed - Tags DMGAT,DMGDT,DMGRT were missing from documentation
Fixed - EXPIREADD still needed additional attention
Fixed - TDMGADDS was not working as intended with IFT
If you want to use the effect builder you will need both the effect builder extension and the effect builder extension for your ruleset.
-
May 20th, 2022, 05:11 #486
- Join Date
- Aug 2021
- Posts
- 1
Where can I find this extension? I only get the full documentation but I could not find the file for downloading?
-
May 20th, 2022, 18:17 #487
Last edited by rhagelstrom; May 20th, 2022 at 18:19. Reason: Forgot what thread I was in
-
May 20th, 2022, 18:57 #488
- Join Date
- Jul 2020
- Posts
- 52
Thanks for the update! My Cloak of Chaos spell effect work great now.
I have another question I hope someone can help me with. I'm trying to create an effect for the Cloudkill spell (3.5e). This is what I have so far:
Spell effect for targets under 6HD (if the initial save fails they die, if it passes they take -1d4 CON each round, no additional save): Cloudkill < 6HD; SAVES: FORT 17; SAVEADDP: cloudkill; SAVEADD: cloudkill
(Note: I couldn't find a way to add the effect each round without making a save, so I just used the SAVES and applied the same effect regardless of whether the target saved or not).
Spell effect for target over 6HD (they get a save each round for 1/2 dmg): Cloudkill > 6HD; SAVES: FORT 17; SAVEADDP: cloudkillhalf; SAVEADD: cloudkill
These are the custom effects that get added:
cloudkill;CON: -1d4; STACK
cloudkillhalf;CON: -1d2; STACK
The effect works pretty good, but it only fires on the targets turn. The spell says the save and damage are supposed to happen on the caster's turn - is there a way to make that happen?
Second, the save DC is hard-coded into the effect. Is there a way to grab the caster's spell save DC and insert into the effect?
Neither of these are critical to make the effect work, just wondering if they were possible. Also, if someone has a better way to apply these effects, I'd like to hear your thoughts.
-
May 20th, 2022, 19:06 #489
-
May 20th, 2022, 22:30 #490
Kelrugem's Extended Automation extension has an effect to increase spell DCs in 3.5E
bmos' extensions
he/them
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks