Thread: Better Combat Effects
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January 16th, 2022, 21:25 #361
- Join Date
- Jun 2017
- Posts
- 161
I can also confirm that proficiency bonuses aren't being added to ongoing saves.
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January 16th, 2022, 22:17 #362
Version update. 2.31
fixed - proficiency bonus among other things not being applied to ongoing saves. incorrect actor passed
fixed - SAVEA not processing. Removed from AE evaluation
update - Documentation update
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January 17th, 2022, 00:36 #363
- Join Date
- Jan 2020
- Posts
- 280
I had an issue where Requested Rolls were not going to the owning PC when I added from the Effects window and added a BCE tag after the fact (described here). Should I look for that to be fixed with 2.31, "incorrect actor passed"?
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January 17th, 2022, 01:38 #364
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January 20th, 2022, 03:24 #365
- Join Date
- Apr 2020
- Posts
- 22
Is this project open source? I'd like to see how the machinery works to better understand what some of the features do, and help out here and there if I can.
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January 20th, 2022, 03:40 #366
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January 20th, 2022, 03:48 #367
- Join Date
- Apr 2020
- Posts
- 22
I knew that....but did not put 2 and 2 together.
DISSAV: intelligence; RESTL
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January 20th, 2022, 03:50 #368
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January 23rd, 2022, 05:10 #369
Everyone:
II’ve partnered with Grim Press and together we have released Better Combat Effects Gold for 5E which tightly integrates with 5e Automatic Effects. By partnering with Grim Press, I knew that our products would greatly complement each other and that additional time working with the team would also be needed. I am continuing to offer Better Combat Effects free and will support it with bug fixes, SW changes. New features for 5E will happen in BCEG. Future work for Better Combat Effects will focus on stability, and fixes for 3.5E/PFRPG/4E for better compatibilty. I hope that you will agree with me and continue to support the extension as you always have.
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January 23rd, 2022, 10:19 #370
In the description of BCEG, it mentions a module for all the instructions, but I can't seem to find it in the module list.
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