Thread: Better Combat Effects
-
November 18th, 2021, 00:50 #221
Version Update 2.11
Changed TempHP is Damage default from off to on as to work RAW
Changed restrict concentration to only match the name tag instead of the entire effect so things like hunters mark can be done with concentration restriction on
Better documentation on the what the options do.
Added DMGR - Damage Reduction
DMGR: (N) [damage type(s)] Reduce the damage taken by the specified damage type(s) by (N).
Heavy Armor Master; DMGR: 3 slashing, bludgeoning, piercing, !magic
Added SAVEONDMG (5E Only) experimental. - Roll save when the actor takes damage. It doesn't do advantage or disadvantage. There is an automatic save advantage ext out there that might work for that. I'll probably look at rolling in adv/dis on saves at some point
SAVEONDMG: [ability] [SDC] Roll save when the actor takes damage
Dominate Person; SAVEONDMG: WIS [SDC] (R); Charmed
-
November 18th, 2021, 00:55 #222
-
November 18th, 2021, 01:39 #223
-
November 18th, 2021, 05:52 #224
- Join Date
- Jun 2017
- Posts
- 161
The addition of SAVEONDMG is all I could've ever asked for~ It comes up quite a bit in our show. Thank you so much!
Having DMGR is going to be wonderful as well, since it will hopefully eliminate the suboptimal interaction that RESIST: X has with other resistances.
Frankly, this extension is long since past the point of basically being essential for the full FG:U experience.
-
November 18th, 2021, 10:07 #225
-
November 18th, 2021, 17:46 #226
Version update 2.12
Hey all a few changes from yesterday
Moved DMGR to 5E only. 3.5E already has DR and DMGR was throwing a script error for 3.5E
Fixed SAVEONDMG to properly process [SDR]
Added SAVEONDMG to 3.5E
Changed DMGR to accept a dice string instead of a number so you can now do the following
Interception Fighting Style; DMGR: 1d10+2 all
Deflict Missles; DMGR: 1d10+5 ranged,bludgeoning,piercing
-
November 18th, 2021, 19:19 #227
That's amazing! Thanks for your hard work!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
-
November 18th, 2021, 22:56 #228
- Join Date
- Apr 2020
- Location
- Australia
- Posts
- 46
Thanks so much for this extension. Not sure if I'm doing something wrong but the "Deflect Missiles; DMGR: 1d10+5 ranged,bludgeoning,piercing" doesn't work for me. If I remove the ranged part "Deflect Missiles; DMGR: 1d10+5 bludgeoning,piercing" it works. Doesn't seem to like the ranged part for some reason and fails completely
Last edited by 0m0n; November 18th, 2021 at 23:44.
-
November 18th, 2021, 22:59 #229
4E: When applying damage I am getting text in the chat box s'Noope'
I dont have other extensions loaded except the Winter Theme
-
November 19th, 2021, 19:15 #230
Version update 2.13
Fixed - Damage reduction was not working properly when using ranged or melee
Fix 4E - Removed debug statement
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks