Thread: Better Combat Effects
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August 8th, 2021, 01:22 #141
Version update 2.4 Sorry I found a bug
Fixed bug where not all DMG tags and REGEN tags would not process correctly
The update might fix your issue. The IF should work with regen, if not it its a bug
You could also try Constitutional Amendments as I know that extension is able to do some life transfer stuff and might do this for you already.
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August 8th, 2021, 19:58 #142
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BUG REPORT: REGEN effects does not work with IF statement.
I am runing fantasy grounds unity, windows 10, latest live version. And latest forge version of "Better combat effects v2.4". Pathfinder 1 ruleset.
I have an effect for testing out regen. It looks like this:
IF: Custom (tsting); AC: 99; SREGENS: 10; AC: 99
The regen gets applied every round ignoring the IF statement.
I have the AC in here just to test the IF Custom effect. If I dont have an effect called "tsting" on my character I dont get the AC bonus, but I get the healing.
If I have an effect called "tsting" on my character I do get the AC bonus, and I do get the healing.
None of your regen effects work:
REGENA (N) Apply one time regenration when the effect is added. (N) can be number or dice string
REGENE (N) Apply regeneration at the end of the actors turn. (N) can be number or dice string
SREGENS (N) Apply regneration at the start of the actors turn who applied the effect. (N) can be number or dice string
SREGENE (N) Apply regeneration at the end of the actors turn who applied the effect. (N) can be number or dice string
But the fantasy grounds "REGEN" works as intended with the IF statement. (So the following effects only apply regen when I have an effect called "tsting" on me)
IF: Custom (tsting); AC: 99; REGEN: 10; AC: 99
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August 8th, 2021, 20:55 #143
I see it now. This seems to have ben introduced in V2.0. I'll get a fix in for it
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August 8th, 2021, 21:15 #144
Version update: 2.5
Fixed bug where DMGO tags and REGEN tags were not respecting conditionals properly
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August 8th, 2021, 21:39 #145
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August 8th, 2021, 21:53 #146
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August 8th, 2021, 21:55 #147
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August 9th, 2021, 19:09 #148
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Bug report, same as post #142 and #145. IF statements not working with REGEN
Fantasy grounds Unity latest live version. Only this extension up and running, and latest version from forge.
Pathfinder 1E ruleset.
Everybody started the round with 500HP, and I let it go one round, this you can all see in the chat.
As you can see the IF statement only applies for the "vanilla" fantasy grounds "REGEN" ability, not one of the REGEN abilities in this extension.Last edited by Svandal; August 9th, 2021 at 19:11.
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August 9th, 2021, 21:22 #149
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August 9th, 2021, 21:29 #150
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