Thread: Better Combat Effects
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July 25th, 2021, 22:40 #121
Version update 2.1 - Check for updates from FG launcher
Added tag EXPIREADD which will add an effect from the custom effect list when this effect expires
Added (F) will flip the roll result for ongoing saves. SAVEDMG, (R), (H),(D) will process on failed save rather than successful one
Fixed (4E) - ongoing damage as applying to the source instead of target
Fixed Compatibly with automatic save advantage extension
Fixed If an effect had targets, the targets were not being processed correctly
Documentation in forge waiting on SW approval. If you are impatient there is a markdown file in the extension with the same information.
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July 25th, 2021, 23:43 #122
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July 26th, 2021, 11:38 #123
There is a problem with SAVEA and on roll. Basically if you have an effect on roll SAVEA will not apply because the effect disappear before it can actually
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Italian DM
Italian/English Player
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August 2nd, 2021, 00:21 #124
Version Update 2.2
Added REGENA, REGENE, SREGENS, SREGENE for ongoing healing, you should be able to do a Healing Spirit now with auras. Healing Spirit; AURA: 1 friend; IF: FACTION(friend); REGENA: 1d6; REGEN: 1d6
Fixed issue with 4E where effects were not processing correctly
Added ATKDS for 4E to disable this effect if the source of the effect is attacked
Full documentation is on the Forge
I'll take a look at it
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August 2nd, 2021, 10:01 #125
EXPIREADD nice addition
Last edited by Drogo210; August 2nd, 2021 at 10:14.
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Italian DM
Italian/English Player
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August 2nd, 2021, 20:58 #126
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I absolutely love the idea of the [SDC] in the ongoing save equation; however, it doesn't appear to be parsing correctly. It is adding the character's proficiency bonus, but not their spellcasting stat.
I tried both using it with the Group spellcasting modifier and with a specific ability modifier and neither worked.
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August 2nd, 2021, 21:17 #127
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August 3rd, 2021, 05:09 #128
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OH, neat! I never would have guessed that was how it parsed! I double checked that and that was absolutely the reason. Thank you for the heads up!
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August 3rd, 2021, 07:47 #129
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August 3rd, 2021, 20:07 #130
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I am using 5e, yes. I ended up getting it to work. I realized that the character sheet I was testing it on did not have the Spellcasting feature on it, and because that's how it parsed the attribute, it didn't work.
I do wonder if there is a way to make it automatically parse if the character has an item or ability that gives them a bonus to their spell saving throws (like a rod of the pact keeper, for example).
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