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  1. #1

    PFRPG and 3.5E Effects

    Hello, New FG user here so my apologies if this topic has been covered already.

    I am going through the motions of getting everything set up for the game I am running, and one of my players has an item he uses that boosts his STR stat +2

    I used this information to make an effect to give a stat boost.

    Screenshot 2021-05-23 013037.png

    The thing is I tested it a couple different ways to make sure it was working as intended.
    When I used a bonus of +2 it added a correct bonus of +1 to the character HIT roll.

    When I changed it to +1 it added nothing to to character HIT roll which makes sense if his STR score was 18

    The problem is a +1 bonus would have moved his STR score from 19 to 20 giving the +1 bonus.

    It seems when using the PFRPG and 3.5E Effects to modify stat scores it adds or removes bonuses bases on a 2 point increment and not based on the character's actual score.

    Now, I may be wrong I am new to the software so any help or advice would be highly appreciated.

    Thanks !

  2. #2
    Quote Originally Posted by Orimn View Post
    Hello, New FG user here so my apologies if this topic has been covered already.

    I am going through the motions of getting everything set up for the game I am running, and one of my players has an item he uses that boosts his STR stat +2

    I used this information to make an effect to give a stat boost.

    Screenshot 2021-05-23 013037.png

    The thing is I tested it a couple different ways to make sure it was working as intended.
    When I used a bonus of +2 it added a correct bonus of +1 to the character HIT roll.

    When I changed it to +1 it added nothing to to character HIT roll which makes sense if his STR score was 18

    The problem is a +1 bonus would have moved his STR score from 19 to 20 giving the +1 bonus.

    It seems when using the PFRPG and 3.5E Effects to modify stat scores it adds or removes bonuses bases on a 2 point increment and not based on the character's actual score.

    Now, I may be wrong I am new to the software so any help or advice would be highly appreciated.

    Thanks !
    You probably tested in PF1? Yes, then this is true, those are actually some rules of PF1: Temporary bonusses do not add to the ability scores, they instead add to the mod directly for each even number (so, only a bonus of 2, 4, ... gives something). The effects' system of FG (PF1) respects that PF1 rule 3.5e though uses it as you would expect instead
    Last edited by Kelrugem; May 23rd, 2021 at 01:37.

  3. #3
    Really ?

    I'm old school, learned to play the game on first edition AD&D then moved to 2nd edition.
    I had stopped playing before 3rd came out, but now I find myself back into the game playing with friends in pathfinder 1st edition.

    I definitely appreciate the response and the rule clarification.
    I will pass it along to my group !

  4. #4
    Quote Originally Posted by Orimn View Post
    Really ?

    I'm old school, learned to play the game on first edition AD&D then moved to 2nd edition.
    I had stopped playing before 3rd came out, but now I find myself back into the game playing with friends in pathfinder 1st edition.

    I definitely appreciate the response and the rule clarification.
    I will pass it along to my group !
    Yup I am a bit lazy now, so, I hope someone provides a link for that

    Hence, permanent bonusses should be tracked in the sheet directly; but if you prefer to use effects, then just stick with the temporary bonus rules of PF1 for everything

  5. #5
    I trust you Kelrugem

    I edited this comment because It's late and my idea was incorect.

    But again, Thanks for the info !
    Last edited by Orimn; May 23rd, 2021 at 02:35.

  6. #6
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  7. #7
    Quote Originally Posted by Kelrugem View Post
    Yup I am a bit lazy now, so, I hope someone provides a link for that

    Hence, permanent bonusses should be tracked in the sheet directly; but if you prefer to use effects, then just stick with the temporary bonus rules of PF1 for everything
    Actually...

    I'd suggest using this

    https://www.fantasygrounds.com/forum...manent-Bonuses

    by Bmos

    you may as well play with the proper rules, rather than the FG ruleset
    Last edited by Zygmunt Molotch; May 23rd, 2021 at 06:12.

  8. #8
    Quote Originally Posted by Zygmunt Molotch View Post
    Actually...

    I'd suggest using this

    https://www.fantasygrounds.com/forum...manent-Bonuses

    by Bmos

    you may as well play with the proper rules, rather than the FG ruleset
    Cool thanks, I have just been working my way through the base software getting familiar with it so I haven't looked into any of the user made modifications

    Just a quick question, If I use this extension ( which looks quite useful ) do all the people in my group also need to install the extension or is it synched to them automatically ?
    I'm running an Ultimate license and they use the free player software.

  9. #9
    Quote Originally Posted by Zygmunt Molotch View Post
    Actually...

    I'd suggest using this

    https://www.fantasygrounds.com/forum...manent-Bonuses

    by Bmos

    you may as well play with the proper rules, rather than the FG ruleset
    Ah, I forgot this extension, thanks! (though one still needs to check stacking of these bonusses with the effects' system, I think)

    Quote Originally Posted by Orimn View Post
    Cool thanks, I have just been working my way through the base software getting familiar with it so I haven't looked into any of the user made modifications

    Just a quick question, If I use this extension ( which looks quite useful ) do all the people in my group also need to install the extension or is it synched to them automatically ?
    I'm running an Ultimate license and they use the free player software.
    Only the DM needs the extension

  10. #10
    You guys are great !

    Thanks for all the help

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