DICE PACKS BUNDLE
Page 1 of 2 12 Last
  1. #1

    Using vision to limit token view

    I have been running a campaign where players are on the area where vision is limited (Eberron: Mourning).
    With new lighting system I had an idea to limit their view and you can do this by making an effect (eg. VISION: 50). This works with lights but darkvision seems to override this and and tokens can see outside of intended vision area if their darkvision range is bigger.

    Anyone know how to make this work?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,012
    You'd need to also reduce the darkvision length to 50 as well.

    And welcome to FG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,426
    I had the same problem last night, with a jungle setting. I found you have to go onto the character sheet and delete the senses data. I had thought the combat tracker was supposed to override the senses on the character sheet but I guess not.

    Since I was planning on switching back and forth for the next couple of encounters I just made a "VISION: 60 darkvision" effect and dropped it on the characters with darkvision and turned it off and then added "VISION: 20 truesight". I found that despite what the wiki says - that VISION: (in 5E anyways) always has to have a type, ie "VISION: 10" doesn't work.

    In the pic Dexter has 20' vision with darkvision turned off and the Senses data on the character sheet deleted.
    Attached Images Attached Images
    Last edited by Griogre; May 22nd, 2021 at 18:44.

  4. #4
    Quote Originally Posted by Zacchaeus View Post
    You'd need to also reduce the darkvision length to 50 as well.
    What I want to do is to use VISION-command as top-level command that overrides everything (darkvision, truevision etc.) so that every other vision still works inside that range that I have determined but tokens can't see outside of that range. Currently this is not possible and using the method defined by Griogre also is not what I am looking.

    Situation in my campaign is that one of the characters has Superior Darkvision (120' range) while some others have normal darkvision (60' range). Visibility during session is (4d4*10') so typically above 60' but under 120'. So I want to limit that one character to maximum range and others to have that normal darkvision range. Complicated I know, but if the VISION-command would override every other vision, then it would work just by giving every token vision range with that command.

  5. #5
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,474
    Blog Entries
    9
    I understand what you want to do, but FG doesn't do it the way you want. So you will need to work within the limits of FG, and therefore each session you will need to reduce the individual senses for each character based upon your roll. Of course you can add it to the wish list, but it's a pretty one-off case that seems pretty unique to you. But I might be wrong and it will get lots of votes.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #6
    So under the current way of implementing vision "stacking" and ranges, you can't impose general conditions that would reduce overall visiblity, such as fog, smoke, fumes, rain, blizzard, sandstorm etc ... but instead, we would need to manually reduce all VISION: <range> <type> definitions exceeding a limit on all PCs and NPCs, and then edit them back once the situation passes.

    "VISION: 10" effect and Lantern results in brightly lit vision of 10 feet
    "VISION: 10" and "VISION: 60 darkvision" effects together results in vision of 60 feet (most of it in black and white)
    Last edited by Risto; May 23rd, 2021 at 10:07.

  7. #7
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,474
    Blog Entries
    9
    Yes that's how I understand it currently.

    I wonder about having effects that subtract vision distances, like "Vision: -10" or "Vision:-30 darkvision"?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #8

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,426
    I think a VISIONMAX command might be something that could be added in the future. I'm still have the impression that combat tracker effects were supposed to override the senses on the character sheet but I can't find why I thought that.

  9. #9
    "Vision: 20" and Lantern, seems to work ok - restricting visibility to 20

    vision20.png

    Add "Vision: 60 darkvision" from character sheet into this, and "Vision: 20" get's kind of overruled.
    Attached Images Attached Images

  10. #10
    Are you sure? For me VISION with just a number doesn't do anything. (as Griogre also mentioned)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Dungeons & Dragons 2024 Core Rulebooks Pre-Order

Log in

Log in