Thread: 5e Automatic Effects Demo
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May 21st, 2021, 19:16 #1
5e Automatic Effects Demo
5e Automatic Effects Demo
Instantly add effects for all spells, traits and feats found in Elemental Evil Player’s Companion
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls and spells, organized into separate modules for each book. Each book will be added to the 5e Automatic Effects bundle as it is completed, allowing you to purchase the entire collection at a 20% discount!
Although the 5e Automatic Effect modules can be used stand-alone, they were designed from the group up to work with the Equipped Effects Extension (created by SilentRuin and listed for sale on the DMsGuild). When used in conjunction, adding coding effects is as simple as adding an item to your character’s inventory - the extension handles everything else!
5e Automatic Effects for Elemental Evil Player’s Companion contains:
- powers and custom effects
- Powers with effects for every EEPC Race Trait and Feat
- Spell effects for every EEPC Spell
- Lighting and vision effects for items with ambient light
- Organized into easy to filter groups for effect searching
- Fully automated character creation with effects
Find it on DMsGuild as Pay As You Want: https://www.dmsguild.com/product/358...ate_id=1549348
To check these effects out you have no need of an extension. Simply drag them from the spell list to your character.
To access the links in the power description, you will likely need the Elemental Evil Player's Companion or a book that features that spell, trait or feat (Xanathar's Guide to Everything, ...)
This module is meant as a demo for the 5e Automatic Effects series which contains:
- All Powers and custom effects for D&D 5e ruleset on Fantasay Grounds VTT
- Powers with effects for every Class Feature, Race Trait and Feat
- Spell effects for every Spell
- Every spell created as a spell scroll (with effects)
- Spell effects for all equipment
- Lighting and vision effects for items, spells and features with ambient light
- NPC statblocks included in conjuration spells
- Item stat blocks included in certain abilities
- Organized into easy to filter groups for effect searching
- Fully automated character creation with effects
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May 22nd, 2021, 19:48 #2
LIGHT codes have been updated
Darkness now has LIGHT: 15/15 darkness or another range.
If an item or feat only sheds dim light, LIGHT: 0/10 is used in effects and LIGHT: 1/10 is used in powers (last differs because of a problem with parsing 0 to CT from CS)
Items that shed dim light, which is not exactly double of bright light radius, has code like LIGHT: 15/45, which in fact means 15 bright and additional 30 bright.
Have fun gaming!
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