Fantasy Grounds Fridays Pre
  1. #1

    Join Date
    Jun 2020
    Location
    Alberta, Canada
    Posts
    49

    Player sync and character sheet oddity

    Hi,

    So recently we have noticed that when players join a game and open their character sheets, the Per-based skill levels are not showing at all, even though the points and other data for the skill are correctly displayed.

    The simple fix is that the players simply re-enter the skill point value, and the skill level re-appears correctly calculated. All good.

    However, what's odd is that when I open the campaign as GM without the players joining, and I look at the character sheets, this oddity isn't replicated. The PER-based skills appear correctly.

    Any explanation as to why when the players join, the change suddenly appears on the character sheets?

    To the best of our knowledge, we are all running the latest updates to FGU, and I'm running the latest version of GURPS Core.

    Cheers,
    Padre Moto

  2. #2

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    764
    Is it all perception skills and is that true for all characters or just one particular character?

    Do you see any script errors?
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #3

    Join Date
    Jun 2020
    Location
    Alberta, Canada
    Posts
    49
    Quote Originally Posted by ronnke View Post
    Is it all perception skills and is that true for all characters or just one particular character?

    Do you see any script errors?
    Hi Ronnke,

    So far no script errors at all, and to further clarify: it appears to be Perception and Will based skills.

    A player and I just tried to run a few tests, and these are the skill-types that appear to be affected.

    The character was originally generated using GCA and exported. We didn't see this error in the Per-based skills until one of the recent updates, perhaps a month ago?

    In our test today, the player added some new Per-based skills and Wil-based skills from within the game itself. And we noticed that the values didn't correctly tabulate and the player needed to correct the point value in order for the correct skill levels to appear.

    Strangely, the DX, IQ and HT based skills appear not to be affected in any way.

  4. #4

    Join Date
    Jun 2020
    Location
    Alberta, Canada
    Posts
    49
    One additional observation:

    For the Per-based or Will-based skills that aren't corrected manually, when you roll that skill, it appears as Skill level 0 in the chat window, but it doesn't show a Skill level of 0 in the Abilities tab. The Skill level is simply blank.

    It appears to be a Null value versus a 0 value in the cell.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in