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May 28th, 2021, 10:19 #41
I think I've solved it. the spell from my original pictures was from another campaign, and the spell didn't have the comma between the Trait words.
Secondly, if the NPC is visible, the save result is shown, but if the NPC is invisible, the save result is missing, even though it's on the GM side.
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May 28th, 2021, 10:24 #42
It shouldn't make a difference, but just wanted to see if it did.
That makes sense. This is a complete edge case that I never considered when designing this. The PCROLL system is meant to allow players to roll their saving throws, instead of the GM auto triggering their saving throw roll. I didn't initially consider that GMs would be using it like you have been in this testing - i.e. GMs using a PC sheet to target NPCs and using PCROLL for the NPC save. But, it's an edge case that I suppose could happen, so I'll see about fixing the save result not being added to the PCROLL effect for hidden NPCs.Last edited by Trenloe; May 28th, 2021 at 10:30.
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May 28th, 2021, 10:34 #43
I think GMs do make rolls on behalf of Players, so it does happen. But the save result should be seen on the GM side irrespective of if the NPC is hidden or not? I’m thinking of hidden/invisible NPCs caught in an AoE spell.
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May 28th, 2021, 10:38 #44
But why would the GM use PCROLL functionality for making rolls on behalf of the players? Just click the "save" button and let FG do the auto rolls.
The PCROLL functionality is purely to allow the players to roll their saving throw themselves. It doesn't give any new functionality. It just replaces the auto roll with the players making the rolls - because some players complain about FG making the roll for them. It's purely ascetics.
If a GM is making a roll it will be much quicker and efficient for them to use the auto roll, just as would have before Release 18.
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May 28th, 2021, 10:46 #45
I should of said that GMs make rolls for PCs in some cases, not all the time. The issue is with the PCROLL function turned on, the auto roll doesn’t work. I’d want the PCROLL function turned off in that case.
But if can’t be done, then it’s no biggie.
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May 28th, 2021, 10:48 #46
Hold down ALT while clicking the save button to reverse the current PCROLL setting - i.e. use PCROLL if it's not set, and use auto roll if PCROLL is set in the campaign options.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2021, 16:12 #47
- Join Date
- Nov 2018
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I am sorry if this is obvious, but I have a swashbuckler in my party. I noticed they have not yet been automated so I am trying to do the automation. I got stuck on Keen flair.
You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the
die and the roll is a success, you critically succeed instead.
is there a way to automate this?
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May 28th, 2021, 16:21 #48
Last edited by Trenloe; May 28th, 2021 at 16:24.
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May 28th, 2021, 16:22 #49
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May 28th, 2021, 16:34 #50
One of my players has a Swashbuckler and at least the extra Damage from Panache can be semi-automated:
Have two weapons, one regular and one for finishers.
Make a Spell that gives you an effect called Panache (plus any bonus effects you'd get from it like increased acrobatics or whatnot).
In the first weapon, add the following effect:
IF: Custom (Panache); DMG: +2 precision
Now you can give yourself Panache whenever you need and while it applies you'll automatically deal the bonus damage when using the first weapon. When you make a finisher, use the second weapon.
It would be great if there was an effect that could remove other effects in order to automate it better and eschew the need for two separate weapons, but I don't think there is.
Note that I made a thread with visualisation here:
https://www.fantasygrounds.com/forum...che-automationLast edited by Montis; June 3rd, 2021 at 16:44. Reason: fixed the code, sorry it was slightly incorrect before, added link to thread
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