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  1. #1

    Many Lua errors with new lighting

    As per the title
    The lighting effects are there under the presets but when you try the different methods to enable lighting , all that lights up is the error messages , like a chrsitmas tree.

  2. #2
    Quote Originally Posted by smokebadger View Post
    As per the title
    The lighting effects are there under the presets but when you try the different methods to enable lighting , all that lights up is the error messages , like a chrsitmas tree.
    Those presets are not implemented for Savage Worlds yet. If you check the 5.3 beta thread, its coming
    https://www.fantasygrounds.com/forum...v5-3-0-Release


    Short term solution:
    Directly in the Combat Tracker, put this effect (but NO brackets)

    LIGHT: 4 Torch


    That will do the trick until the updated ruleset is released. You can change the 4 to however many squares you want. The Torch will give it the fall off effect and the flicker.

  3. #3
    Thank you , I just read the beta notes a few minutes ago and feel foolish.

  4. #4
    Quote Originally Posted by smokebadger View Post
    Thank you , I just read the beta notes a few minutes ago and feel foolish.
    No reason to feel foolish. I mean, there are buttons and you just have to push them, right?

  5. #5
    Quote Originally Posted by smokebadger View Post
    Thank you , I just read the beta notes a few minutes ago and feel foolish.
    I made the same mistake, mostly because I've been running D&D 5e campaigns and the Lighting Effects buttons all work for it, so I just assumed... Having that 5e experience I did know the correct text syntax for the effects, so I just keyed those in the CT. Anyhow, it became apparent quickly that there's a disconnect between core FGU lighting and what's in the SWADE ruleset.

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