Thread: Vision Memory
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May 16th, 2021, 04:27 #1
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Vision Memory
When a player passes through an area to another, are there controls that determine how the memory of the passed through area appears to the PC given the new lightning system? (e.g relative brightness).
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May 16th, 2021, 08:17 #2
I'm going to assume you mean fog of war?. If so then yes that is visible to the players as a dark gray area.
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May 16th, 2021, 16:50 #3
But no, there are no controls as to how fog of war appears. i.e. you can't control its color or transparency.
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May 17th, 2021, 21:37 #4
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My previous study of "Fog of War" suggested that each map token held a pair of enable image masks for what they have seen. One (PVMask) gets created while they are in "Party Vision" and is shared with others whenever they are placed into "Party Vision". The other (privateMask) gets created while they are not in "Party Vision" and is not shared when they are placed in "Party Vision". The token always sees the union of these two enable masks. I will confirm this with my backup of 4.0 and with my current 4.1 will all other extensions disabled to see if anything has changed. I will let you know what I find.
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