Thread: Wild Magic Auto Roll (DnD 5E)
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February 6th, 2022, 12:25 #31
- Join Date
- Oct 2020
- Posts
- 32
Thats kind of intended. WMS should be triggered when the character casts a spell, not when saving or attacking. Since WMS is a sorcerer feature and their effects are almost exclusively caused by spells, the effect buttons should also trigger it. If not, then they have been probably written incorrectly. You can try to tests this with the slow spell NOT from the Kittystuff plugin. To confirm that there is an issue with the effect, you can take a look in the console (/console in chat) and there should be a message saying that the button has no spell level and thus does not trigger a WMS.
When it comes to stuff like Magic missile, its one of the exceptions and i would need to look into it more. If there arent too many of those maybe Ill hardcode them in a table of exceptions or something similar.
Sorry for the late answer, Ive been very busy recently
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February 6th, 2022, 14:01 #32
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February 6th, 2022, 18:48 #33
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February 7th, 2022, 01:24 #34
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February 7th, 2022, 02:15 #35
I get what you saying now. I thought you were saying "cast" as in the clickie to the left of the spells.
This ext only works on effects and cast. Whereas I personally think it shouldn't only work on the left clickie cast or have options the other way.
I use this ext rarely as only a couple people ever use Wild Magic Sorcs. I load it up when it does, I don't mind that it shows extra wild magic rolls because I just ignore them and I know the rules. I like the reminder. I also use the older version which rolls on damage, effects and casts (not the clickie to the left either).
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February 8th, 2022, 02:42 #36
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August 11th, 2022, 17:25 #37
Hey, I made an extension that does something very similar, but it rolls a wild magic surge check when the 'cast spell' button is clicked instead of the 'CAST/SAVE' button. This means spells like magic missile can work too.
https://www.fantasygrounds.com/forum...urge-Extension
It also is fully customizable in-game, just by editing the text in the feature on your character sheet. You can change the table it rolls on, the dice that are rolled for the check, and what result triggers a wild magic surge.
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